25w ago - Curve Digital CEO Jason Perkins announced today that Stealth Inc is sneaking into E3 with even more levels.
To quote: Good day, PlayStation fans! It's the Curve team here, bringing you news about Stealth Inc, the stealth-puzzle-platformer for PS3 and Vita that means to exterminate you at any cost.
Taking control of one of PTi Industries' many cloned test subjects, it's your job to hack, leap and lurk your way through an enormous test facility, with only an assortment of disgruntled, laser-wielding security drones for company.
With its focus on hiding in the shadows, Stealth Inc allows you to experience stealth in its purest form, away from pesky distractions like "weapons" and "armor". Now brought to you in crisp, shiny HD, an innocent, defenceless clone being bisected by a laser has never looked so good.
The Curve office is hard at work gearing up for Stealth Inc's release, but it seems that we're missing a couple of our game designers! Curve inmates Sam and Hamish have snuck away to E3, where they'll be showing off their handiwork to the gaming world from the PlayStation booth. Look out for Stealth Inc (and Sam and Hamish's gurning faces) in this year's E3 coverage!
Meanwhile, we'd like to hint at some new and exciting revelations. Firstly - this is less of...
30w ago - Dynamighty Lead Designer David Nottingham announced today that CounterSpy is sneaking to PS3 and PS Vita with details below.
To quote: Hello, compadres! I'm one of the co-founders of Dynamighty, a small independent studio situated in lovely San Francisco, CA.
We're a 10 person team of passionate game makers, founded by myself and my buddy John, who previously worked together at LucasArts, with the core team rounded out by the two Marks. 'Business' Mark and Mark Holmes, who before us was at Pixar for 16 years.
When Sony asked us to write a quick post to tell you a bit about our game, we met the request with a mix of excitement ("YES! We get to start talking about our game!") and terror ("Holy [REDACTED]! Now we've got to actually deliver...").
Truthfully, we are super excited to finally be able to start talking about our labor of love, our very first game: CounterSpy (working title), an action side-scrolling game being developed for PlayStation 3, PS Vita, and mobile platforms.
As an elite member of C.O.U.N.T.E.R., your goal is to infiltrate, sabotage, and strike at the heart of two opposing Super Powers embroiled in a frenetic Arms Race that threatens the existence of humanity.
80w ago - Sony Senior Social Media Manager Jeff Rubenstein has shared a demo video today of Sly Cooper: Thieves in Time for the PS Vita handheld console below.
To quote: You've probably seen the news: Sly Cooper: Thieves in Time doesn't just mark Sly Cooper's first full-length adventure on the PS3 - it'll be his first appearance on PlayStation Vita as well.
We invited Thieves in Time's Lead Designer Matt Kraemer and Sanzaru CEO Glen Egan into the studio for a deep conversation about bringing Sly, Murray, Carmelita, and the gang to PS3 and PS Vita in yesterday's edition of the PlayStation Blogcast (click here to listen). But maybe you just wanna see what Sly looks like on PS Vita. We understand.
So here's a video of Egan demoing some of the PS Vita-specific features you'll find when Sly Cooper: Thieves in Time drops this Fall:
We'll show you more of Sly Cooper: Thieves in Time on our PlayStation E3 Livestream, starting Monday, June 4th at 5:30 pm Pacific/8:30 pm Eastern.
236w ago - SCEA Sr. Producer Frank Simon has announced that Secret Agent Clank is sneaking onto Sony's PS2 console today.
To quote: Just wanted to let you know to look for Secret Agent Clank on the store shelves beginning today! Sanzaru Games did a fantastic job of bringing this game to the PS2 adding and increasing textures, geometry and just raw numbers of models to make a more beautiful, richer game experience. Characters and the animation for them were rebuilt and augmented.
Couple this with an all new camera system, customized controls for the DualShock 2 and a whole lot of additional polish and love from the team and you end up with a really great game.
You might ask yourself, why bring PSP games to the PS2? The answer we'd tell you is there are a lot of folk out there that are still hungry for content. We believe Secret Agent Clank will deliver this. Sanzaru did a fantastic job of really customizing the experience for the PS2. They went in and rebuilt whole sections of the game in order provide for a deeper richer experience.
Even with all this change, we kept the fantastic game that High Impact Games put together for the PSP, just now taking advantage of everything the PS2 has to offer.