A Threefold Surprise for PS4 Owners via Sony Network Entertainment

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23w ago - Sony Network Entertainment VP Eric Lempel announced a threefold surprise for PS4 owners below today!

To quote: After months of anticipation, we're just a week away from the launch of PlayStation 4 in the United States and Canada. Starting at midnight on November 15th, you'll be able to see for yourself what the future of gaming and entertainment looks like.

The network now expands across a wide array of digital entertainment including incredible multi-player gameplay, availability of full games day and date, streaming movies and TV shows, and a premium cloud-based music service. We are excited to provide those of you in the US and Canada with a special promotional voucher in every PS4 box* that includes:

• $10 Sony Entertainment Network wallet credit for PlayStation Store
• 30-day free PlayStation Plus membership trial**
• 30-day free Music Unlimited service trial**

Out of the box, you can immediately experience everything PlayStation Plus for PS4 has to offer and have access to millions and millions of songs through Music Unlimited.

The $10 credit can be used towards anything in the store including new PS4 launch titles, such as Assassin's Creed IV Black Flag, Battlefield 4, Call of Duty Ghosts, and Killzone Shadow Fall.

Look for the...
 

Curve Studios: Stealth Inc Sneaks Onto PS3 and PS Vita Today

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38w ago - Curve Studios Lead Designer Sam Robinson announced that Stealth Inc is sneaking onto PS3 and PS Vita platforms today.

To quote: To start off PlayStation Store PLAY, Stealth Inc: A Clone in the Dark is sneaking onto PS3 and PS Vita today. Well, we say "sneaking," but we're shouting about this from the rooftops. What's the opposite of sneaking? Unsneaking?

Whatever it is we're doing, we're proud to finally be releasing our game after many months of work, to bring you the best version of Stealth Inc: A Clone in the Dark ever to grace the gaming world.

Stealth Inc is a game that was developed around a simple idea: Why do Stealth games have to be so slow? We love Stealth games in the office. For us, the best parts are the evasion, the thrill of outsmarting your enemies and the satisfaction of working out the ideal path.

We wanted to make a game that focused on these parts, and skipped the bits where you're waiting around for a guard to move out the way, or running back to a hiding place because you've been discovered.

You know what happens when you're discovered in Stealth Inc? You explode. We aren't kidding about that. Except we are kind of kidding around a little bit.

The story is told through writing that appears on the walls, and if you're...
 

Curve Digital: Stealth Inc Sneaking Into E3 With Even More Levels

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44w ago - Curve Digital CEO Jason Perkins announced today that Stealth Inc is sneaking into E3 with even more levels.

To quote: Good day, PlayStation fans! It's the Curve team here, bringing you news about Stealth Inc, the stealth-puzzle-platformer for PS3 and Vita that means to exterminate you at any cost.

Taking control of one of PTi Industries' many cloned test subjects, it's your job to hack, leap and lurk your way through an enormous test facility, with only an assortment of disgruntled, laser-wielding security drones for company.

With its focus on hiding in the shadows, Stealth Inc allows you to experience stealth in its purest form, away from pesky distractions like "weapons" and "armor". Now brought to you in crisp, shiny HD, an innocent, defenceless clone being bisected by a laser has never looked so good.

The Curve office is hard at work gearing up for Stealth Inc's release, but it seems that we're missing a couple of our game designers! Curve inmates Sam and Hamish have snuck away to E3, where they'll be showing off their handiwork to the gaming world from the PlayStation booth. Look out for Stealth Inc (and Sam and Hamish's gurning faces) in this year's E3 coverage!

Meanwhile, we'd like to hint at some new and exciting revelations. Firstly - this is less of...
 

Dynamighty Announces CounterSpy is Sneaking to PS3 and PS Vita

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49w ago - Dynamighty Lead Designer David Nottingham announced today that CounterSpy is sneaking to PS3 and PS Vita with details below.

To quote: Hello, compadres! I'm one of the co-founders of Dynamighty, a small independent studio situated in lovely San Francisco, CA.

We're a 10 person team of passionate game makers, founded by myself and my buddy John, who previously worked together at LucasArts, with the core team rounded out by the two Marks. 'Business' Mark and Mark Holmes, who before us was at Pixar for 16 years.

When Sony asked us to write a quick post to tell you a bit about our game, we met the request with a mix of excitement ("YES! We get to start talking about our game!") and terror ("Holy [REDACTED]! Now we've got to actually deliver...").

Truthfully, we are super excited to finally be able to start talking about our labor of love, our very first game: CounterSpy (working title), an action side-scrolling game being developed for PlayStation 3, PS Vita, and mobile platforms.

As an elite member of C.O.U.N.T.E.R., your goal is to infiltrate, sabotage, and strike at the heart of two opposing Super Powers embroiled in a frenetic Arms Race that threatens the existence of humanity.

You are countering the...
 

Video: Castle of Illusion is Coming to PSN This Summer, Details

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52w ago - Sega Senior Digital Brand Manager Mai Kawaguchi announced today alongside a video that Disney's Castle of Illusion is coming to PSN this Summer with details below.

To quote: Mickey Mouse is returning to star in Castle of Illusion, a fantastical HD reimagining of the classic Sega Genesis game.

The game is scheduled to release in summer of 2013. We know that Castle of Illusion has a special place in many gamers' hearts. Sega studios Australia is putting lots of care into this new 2D/3D game.

Our plan is to deliver a fully reimagined experience that takes advantage of the power of PS3 with all new graphics and new adventures, while at the same time making sure that the game maintains the Disney magic that the original Castle of Illusion captured in 1990.

We have also been working very closely with the director of the original game, who is now at Disney Interactive. We are having a blast working with her to realize many of the elements that were intended for the original game, but couldn't be achieved until now due to the technical limitations of previous generation consoles.

If you have played the original game, you will also see that we have kept intact many of the major iconic...
 







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