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Sony Unveils Scarlet Red & Splash Blue PS3 Systems at TGS 2011

550°
154w ago - As a follow-up to their Ceramic White 320GB PS3, today at the Tokyo Game Show (TGS) 2011 Sony has [Register or Login to view links] new Scarlet Red and Splash Blue PS3 systems heading to Japan on November 17, 2011.

Below is the official Sony PlayStation 3 Press Release, and to quote from Examiner.com (linked above):

The new colors will also come with matching DualShock 3 metallic colors. Both consoles will be sold at 29,980 yen each (or approximately $389.81 in U.S. dollars) when they launch in Japan on November 17th.

Press Release: The new "Splash Blue" PS3 system comes in a fresh metallic blue color that resembles a splashing water or the ocean while the "Scarlet Red" PS3 comes in a vibrant metallic red color that resembles a glaring sun or a flame.

Matching perfectly with the PS3 system, DUALSHOCK 3 Wireless Controller included in the bundle will also come in these special colors.

PlayStation 3 "Splash Blue" / "Scarlet Red"

Product name: PlayStation 3
Product code: CECH-3000B SB/ CECH-3000B SR
Release date: November 17, 2011
Recommended retail...
 

SN Systems ProDG Debugger for PlayStation 3 v310.3.0 Leaked

650°
203w ago - Quite some time ago CJPC shared a video of SN Systems ProDG debugger for PlayStation 3 in action, and today version 3.10.3.0 has leaked via IRC.

Download: [Register or Login to view links]

The file weighs in at 39.5 MB (41,482,460 bytes), and below are some details from the official site (linked above) for those interested.

The Debugger for PlayStation 3 is an evolution of the SN Systems Debugger which is in use on current generation consoles. The Debugger allows you to view source code, disassembly, memory, registers, variables, processes/threads, TTY and the call stack.

A split-pane system allows unlimited configuration of pane layout. Projects allow persistence of settings specific to each ELF. The Debugger provides comprehensive support for PPU and SPU registers, memory, instructions and opcodes.

The Debugger includes the following features:

• Full support for the processor
Debugging multi-thread PPU applications
Debugging multiple SPU threads simultaneously
Dynamic SPU code loading schemes
Auto synchronization of SPU views as threads are created

• Process...
 

GameStop Offers $200 Trade-In Credit on Used PS3 Systems

500°
217w ago - The eagle eyes at JustPushStart.com (linked above) spotted a limited time [Register or Login to view links] promotion on trade-ins today, which offers up to $200 in store credit on used PS3 entertainment systems.

For those who aren't worried about losing OtherOS functionality, you can now trade in your old PlayStation 3 console for $200 credit towards a less-shiny new PS3 Slim model... just be sure to do so before the offer ends on July 18, 2010.

To quote: "By trading in a PS3 with one controller and the AV cables, GameStop will offer you a big $200 bucks (store credit). It doesn't matter if you have the fat or the slim PS3s. The store will gladly give you a store credit of $200 regardless of what model. Just make sure it works though!

Trading it towards something else is a great idea for this deal. Don't miss it! It only last until July 18th."
 

Sony Sells 440,000 PS3 Slim Systems During Thanksgiving Week

550°
248w ago - Sony's PlayStation 3 Slim entertainment system seems to be picking up the pace this holiday season, as VentureBeat.com (linked above) reports that 440,000 PS3 consoles were sold during Thanksgiving Week this year.

It appears Sony's Blu-ray Movie, PS3 Slim Bundle and HD Entertainment promotional campaigns are paying off indeed.

To quote from SCEA's Sr. Director of Corporate Communications and Social Media Patrick Seybold:

"The 2009 holiday season got off to an amazing start for PlayStation, with all key retailers showing a significant increase for PS3, PSP and key holiday titles over Black Friday and the holiday weekend.

PlayStation 3 demand was at an all time high with the system selling more than 440,000 units for the week ending 11/29/09."
 

Developer: PS3 Flower's Grass Impossible on Other Systems

100°
285w ago - ThatGameCompany describes their dependence on the PlayStation 3's SPU processors in rendering Flower's multitude of grass blades.

To quote: I was incredibly impressed by the graphics of ThatGameCompany's Flower when I reviewed the game in February. There are thousands of grass blades that all interact with you (the wind) during gameplay.

In an interview with Kellee Santiago, co-founder and president of ThatGameCompany, we spoke on the technology and techniques used in rendering the PlayStation Network game. After complementing the game's graphics, I asked how the developer used the PlayStation 3 in ways they couldn't with their first game flOw:

"We learned so much on flOw, especially about SPUs! The grass system really leverages the PS3 to render 200,000 blades of grass simultaneously, and gives the player this sense of blowing wind through them," said Kellee.

When asking for more detail on intensively using the Cell's SPUs, she responded:

"An artist friend of ours came to us, really hoping that we could tell him some clever trick that we used to make it look like we had so many blades of grass. He was reluctant to believe that really John Edwards just made it happen on the SPUs.

"It really would be impossible to make it look the same on any...
 
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