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Computer Games of the Future to Simulate Real Smell of Battle

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270w ago - It is one of the most memorable lines in movie history. As the air around him is rent by explosions and the whiz of bullets, Colonel Kilgore stands nonchalantly with hands on hips, sniffs the acrid breeze and declares: 'I love the smell of napalm in the morning.'

Now actor Robert Duvall's famous scene from the Vietnam epic Apocalypse Now could be re-enacted in millions of teenagers' bedrooms - thanks to technology that will allow computer games consoles to release the stench of war.

The Ministry of Defence is part-funding a project in which foul smells are released into the air during training videos so that recruits literally learn to sniff out trouble.

If the technology proves a success, it is expected to be taken up by manufacturers of top-selling consoles - such as the Xbox 360 and PlayStation 3.

The team of psychologists and computer engineers developing the technology, on behalf of the British Army, plan to bombard troops with odours ranging from body sweat to diesel exhaust.

The aim is to teach recruits that the presence of some smells and absence of others could indicate danger.

At the moment, the technology is still in its infancy. But the scientists say it will soon be possible to design games in which the screech of tyres...
 

Stop and Smell the Flower on PSN on February 12, 2009

50°
287w ago - Today Kellee Santiago shared the following news via PS Blog:

Hi! I am really happy to finally let the internets know the official launch date for Flower. Hooray for releasing games (It's really my favorite part)!

Flower is a tough game to describe. We like to think of it as a video game version of a poem; an exploration into the tension between urban bustle and natural serenity. Players accumulate flower petals as the onscreen world swings between the pastoral and the chaotic.

In honor of the announcement, we've got some gameplay footage for you below.





But even at E3 this year, a lot of the responses in the press were "it's tough to describe... you just have to play it." Because it's not fair to only ask game journalists to try and describe such a different game, I've also asked all the people here at [Register or Login to view links] to describe.

To keep things even, they could only use 10 words - we've had more time to think about the game:

Nick Clark (Game Designer): A windy journey that lets you flOw in 3D.

Martin Middleton (programmer extraordinaire): We hope you enjoy our flowers.

Matt Nava: Flower's simple concept conceals grander themes...
 
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