25w ago - Roll7 Creative Director John Ribbins shared a video today from E3 2013 debuting new footage of sidescrolling skate 'em up title OlliOlli for PS Vita below.
To quote: Hello! I'm John, the game designer at Roll7. You may have seen a few snippets about OlliOlli already but as we approach E3 we wanted to go into a bit more depth about the game and let you know where the idea came from.
So, I've had a skateboard since I was about five. In my teens I actually got quite good and was sponsored for a while by Route One. Even now I still like to do the odd kickflip or whatnot (although breaking an arm is much more of a worry than when I was a kid).
I've played and loved all the skateboarding games from 720 and California Games to the more recent Tony Hawk and Skate games, but for me there was always something missing in the newer titles that meant it wasn't quite the same as real skateboarding.... Skateboarding is hard.
While Hawk and Skate are awesome games, the thing that bothered me was that if you did a kickflip, you would always land it except for if you hit the floor while your trick animation was playing.
28w ago - Roll7 Creative Director John Ribbins announced today that the ice-cool skate 'em up OlliOlli video game kickflips onto PS Vita later this year.
Below are the details, to quote: Hello. I'm John. I'm the game designer at Roll7! We started in 2008, when I teamed up with two entrepreneurs Simon and Tom. The company's initial mission was to try and combine Simon and Tom's passion for training disengaged youth in video game design, with my love of making games.
The dream from day one was to make our own games, but as a business it seemed impossible to make it work, so for the next four years we worked for various clients, making everything from websites, to apps, to games controlled by your brain.
In the meantime I spent countless hours in the evenings making the games we really wanted to make, while Simon and Tom looked for viable ways to transition from an agency to an actual game developer.
By early 2012 we'd scraped enough cash together to take some time off from client work and we set about making a game for iOS called Gets to the Exit.
We got some nice reviews (an 8/10 in Edge), but not everyone liked it (Slide to Play):
187w ago - Video game Producer Chris Parry has announced that Skate 3 for PS3 is rolling into shops today along with sharing a video trailer and extending an invitation to EA's launch party, as follows:
The Skate franchise is back and rolling into some sick new territory with the release of SKATE 3 for the PS3.
There's tons of new stuff for Skate fans to get stoked on - a whole new city to skate, innovative new team and co-op gameplay, new difficulty modes that enable you to skate exactly how you want, and for the first time in Skate, a Create A Park feature that will change the way the game is played.
If you're new to the world of Skate, don't sweat it because we've added Skate.School, a fun place to session where you can learn the ins and outs of skating as taught by Coach Frank - this weirdly hilarious and oxymoronic "skateboarding coach" played by legendary pro skater and actor, Jason Lee.
Your mission in SKATE 3 is to start a skateboard company and sell boards. Sell enough boards and you'll unlock four huge skateparks and plazas that are also "create a parks" with all sorts of varied and super fun terrain to play with.
The dev team is especially proud of Skate 3's commitment to blurring the lines between...
221w ago - EA today have announced Skate 3, and confirmed that it will ship in May 2010. It will break new ground by taking all of the camaraderie and competitive excitement of real life skateboarding and bringing it to the hands of gamers.
Check out EA's Skate 3 2009 teaser trailer below!
Press Release: Guildford, UK - 15th September, 2009 - Electronic Arts Inc. (NASDAQ: ERTS) today revealed the next title in the company's landmark skateboarding franchise: SKATE 3, and confirmed that it will ship in May 2010.
SKATE 3 breaks new ground by taking all of the camaraderie and competitive excitement of real-life skateboarding and brings it to the hands of gamers. Whether online or offline, players can now team up to build the ultimate skate crew in the definitive skateboarding co-op experience. In SKATE 3, players take part in team-based challenges, compete against rival crews and leave their mark on the all-new skater's paradise, Port Carverton.
"The social and community aspects of the SKATE franchise are something we've always embraced, but we've never done anything to the scale you're going to see in SKATE 3," said Senior Producer, Jason DeLong. "We're giving gamers a very unique experience by providing them with the tools they need to build their ultimate team...