34w ago - Following up on the previous updates from BwE, today PlayStation 3 homebrew developer sinsizer has made available PS3 NOR / NAND Statistic Beta for those interested in validating and checking their PS3 NOR / NAND dumps.
58w ago - XSeed Games Production Assistant Brittany Avery has posted up a video today on Ragnarok Odyssey, a giant-sized RPG that is assaulting PS Vita today!
To quote: Are you ready, guys? Because right now it's Ragnarok Odyssey happy hour!
Or more like Happy Day, since today we celebrate the release of our precious PS Vita title. It's been a lengthy localization journey, but we're proud to bring out the Ragnarok Odyssey Standard Edition for $39.99, as well as the Mercenary Edition, which includes a meaty monster guide with artwork, a full soundtrack, and 10 randomized collectable monster cards out of over 50 for $49.99.
The game itself is the real star of the show, though. Think of it kind of like Monster Hunter or Gods Eater, but with more of a Norse mythology twist and a battle system that's all about knocking your enemies high into the air, then flying up after them and flinging them all over creation before slamming them back down into the hard dirt below.
It's a great game to pick up and play anytime, as you can just grab a quest...
99w ago - SCEE Manager James Gallagher has shared an interview today with the PlayStation Vita designer on the perfect screen size and battling engineers below.
To quote: Last December I attended the Tokyo launch of PlayStation Vita, which is going to be in your hands just about one month from now.
While I was there I got to chat with Tokashi Sogabe of the Sony Corporate Design Centre, head of the team in charge of the aesthetic of the console.
Sogabe-san has 27 years of experience working with Sony, in which time he has designed the Walkman, Vaio notebooks, the current slimmer model of PS3 and many other electronic
We spoke about the look and feel of PS Vita and the eternal tug of war that goes on between the designers wanting to create something as sleek and compact as possible and the engineers whose job it is to cram as much technology as they can into that shell.
PS.Blog: A lot of people seem impressed by the five inch OLED screen on PlayStation Vita. How did you decide on that particular size?
Tokashi Sogabe: When we first saw a prototype of the beautiful OLED screen we used on PS Vita, we felt it deserved to be bigger than the 4.3 inch screen on PSP. It's almost as if we settled on five inches in order to really...
122w ago - Today Sony PlayStation 3 hacker durandal has released OedipusRSX PS3 RSX Reality Synthesizer documentation for other developers to improve graphics utilized in PS3 homebrew applications and games.
Below is some background on the PS3 RSX 'Reality Synthesizer' via Wikipedia, as follows:
The RSX 'Reality Synthesizer' is a proprietary graphics processing unit (GPU) codeveloped by Nvidia and Sony for the PlayStation 3 game console.
Unless otherwise noted, the following specifications are based on a press release by Sony at the E3 2005 conference, slides from the same conference, and slides from a Sony presentation at the 2006 Game Developer's Conference.
500 MHz on 90 nm process (shrunk to 65 nm in 2008 and to 40 nm in 2010)
Based on NV47 Chip (Nvidia GeForce 7800 Architecture)