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Simple PS3Updates v1.6 Build #8, GameInv v1.0.20 and VideoInv v1.0.6

1100°
7w ago - Following up on his previous releases, today PlayStation 3 homebrew developer Quake (aka Quakes69) of [Register or Login to view links] has updated to Simple PS3Updates v1.6 Build #8, GameInv v1.0.20 and VideoInv v1.0.6 with details below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote via e-mail: Hello World! Stopped by to let you all know of some changes that went on with various Software of mine.

First, Simple PS3Updates - v1.6 Build #8

  • Fixed: File...

 

Simple PS3Updates DB Tool by SubZero Dezigns is Now Available

1100°
13w ago - Following up on his previous update, today PlayStation 3 homebrew developer Quake (aka Quakes69) of [Register or Login to view links] has released a utility he calls Simple PS3Updates DB Tool within his current PS3 homebrew applications with details below.

To quote via e-mail: Hello there. Tool release notice.

This program will load all 3 tables for maintenance purposes. If you wish to delete entries and or drop tables and start over. You may do so. This tool will view RTF text in it's own viewer by clicking the corresponding subitem. It will also let you view images stored within in the Database.

How to install: Install to C:\Program Files\Simple PS3Updates

GameDB.mdb must be present with SimplePS3UpdatesDBTool.exe or it'll not work!

Software can be found with in these: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]
 

SimplePS3Updates TreeView Links PS3 Homebrew App is Now Available

1100°
14w ago - Following up on Simple PS3Updates v1.6.7, today PlayStation 3 homebrew developer Quake (aka Quakes69) of [Register or Login to view links] has released a SimplePS3Updates TreeView Links PS3 homebrew application complete with source code and details below.

Download: [Register or Login to view links] (trViewLinks-Installer.exe)

To quote via e-mail: This is just a lil app that brings up saved links from within Simple PS3Updates Database. I had this app already built before the release of Simple Ps3Updates 1.6 Build 7.

Cause of the nature of my app design I decided to go without this. So, I am including it as a Addon/Side bar app.

How to install: Install to C:\Program Files\Simple PS3Updates

GameDB.mdb must be present with trViewLinks.exe Or it'll not work!

Source is included.

Thanks,
SubZero DeZigns


 

Simple PS3Updates v1.6.7 PS3 Homebrew App Update is Released

1100°
14w ago - Following up on his previous update, today PlayStation 3 homebrew developer Quake (aka Quakes69) of [Register or Login to view links] has updated his PS3 homebrew application called Simple PS3Updates to version 1.6.7 with the changes outlined below.

Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

To quote via e-mail: Hello! Letting you all know of the new Simple PS3Updates. Change log below:

What is New? v1.6.7

  • Added: Treeview to Links
  • Added: Clickable Treeview - Links
  • Added: Menu - Saved Links -to- Database menu
  • Added: Next buttons to Thumbnail form
  • Moved: Scroller on Thumbnail form
  • Added: 2 New sounds - Settings - Sounds
  • Resized: Unwanted textbox - Settings - Unwanted

 

Surgeon Simulator is Out Now on PlayStation 4, Gets Co-op Play

50°
15w ago - Sony Community Manager Poppy Byron announced today that Surgeon Simulator is out now on PlayStation 4 and includes co-op play!

To quote: January 28, 2013. That was the day we put the first build of a silly little game jam project onto the Internet for anyone to play.

It was a run of the mill game jam project for me, and my fellow teammates, James Broadley, Jack Good and Luke Williams. But the aftermath saw our little medical-themed toy turn into a real grown-up full game.

The development process of [Register or Login to view links] has been like a constant game jam. We would implement our ideas without a second thought to the game's overall design.

Leaving little details like balancing damage levels and timings until later, just concentrating on what we thought would be cool or fun for the majority of time. For example, once the game was in full production, one of the features I remember implementing first was the notepad in the reception that you can draw on, not exactly essential for the game but fun to make.

This kind of unplanned structureless attitude has continued throughout the entire project. It's an extremely fun way of developing. It has its caveats and wouldn't...
 
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