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If you subscribe to EGM, and you can look outside and see the mailman approaching your house, there’s probably no need to read this story.

However, if you’re one of the unlucky folks who hasn’t got their hands on the new Watchmen issue of Electronic Gaming Monthly, this story may interest you.

A few days ago, we got the first scoop from 1up about the latest batch of rumors from EGM’s mysterious Quartermann. Well those rumors are repeated in the magazine, but there is also a couple new, juicy ones that you can sink your teeth into; the biggest one is, obviously, that the Q-Mann heard from a source that on top of the release of new DLC, the Little Big Planet universe will be further expanded with a new PSP version. In the magazine, he says:

"The LBP universe will also continue to evolve next year with the release of the PSP version: Q-Mann hears it’s fantastically ambitious and will further flesh out the PS3 LBP experience."
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Spare a thought for AMD and NVIDIA. They have been happily smacking each other upside the head for a decade. But at least they have been doing so safe in the knowledge that their GPUs are distinct from – and inherently superior in graphics processing terms – to CPUs.

At least, that used to be the case. Intel has now unveiled Larrabee, a co-processor based on an entirely new approach to graphics processing. If Intel has done its sums correctly, not only will the very definition of the GPU be unceremoniously defenestrated, but also AMD and NVIDIA's graphics chips could even be pummelled to the very brink of existence.

If that sounds like hubris, try this for size. Larrabee could also tear up the rulebook for CPUs, too. That's right, a single new architecture might just take over as ultimate all-round processor, eventually cannibalising sales of Intel's own conventional CPUs.

What exactly is this deathly destroyer, this harbinger of doom made ma... More »  


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TGR was lucky enough to have an interview with CEO of Silicon Knights Denis Dyack to talk about upcoming Xbox 360 exclusive Too Human. Since this is Silicon Knights first game for Xbox 360, we thought it would be good to ask Dyack how the experience has been and his overall thoughts on the console:

“I really like the 360. I think it’s a great console: it’s really well balanced, it’s very straight-forward, and its very powerful. The video card and the hardware itself, I think, is great. I think the online compatibilities of Live are fantastic, so yeah, I like it a lot.”

With Too Human’s release edging closer and closer, all eyes are on it to see if this has lived up to the expectations. We loved the Too Human demo, although it took a while to get use to it.


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PCGH: What will be the base technology of Call of Duty: World at War? Do you as a new developer write a brand new engine from scratch of do you reuse many parts of the technology of Call of Duty 4? Why do you decide program a new engine/modify the existing technology?

Cesar Stastny: Treyarch has worked on various games during the last decade so we had our own engines, including the one on which all the Spiderman games were built. For Call of Duty: World at War, we chose the original Infinity Ward Call of Duty4: Modern Warfare engine as the base technology. Call of Duty 4 is widely considered the best cross platform game to date (Xbox 360/PS3/PC), so it is logical to consider its engine as the best next generation cross platform as well.

We chose it for its excellent lighting and game scripting. We enhanced the existing Call of Duty 4 engine with visual improvements, new effects, cooperative multiplayer, as well as using Activision's proprietary DemonWare tec... More »  


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If there’s been one reason above any other to own a 360 it’s the exclusives. Year after year, Microsoft continues to dazzle gamers with an ever increasing library of exciting new IPs and groundbreaking, record-shaking franchises.

This year gamers are being treated to the widest diversity of AAA titles Microsoft has ever assembled with only one FPS in a lineup strewn with RPGs, strategy, platforming, action and adventure.

So come, join up, sign in, login and generally let us know what you think in the comments below and join us this E3 ‘08 as we celebrate our first Electronics Entertainment Exposition with you our loyal readers.

So on with the show, and please enjoy the countdown...

10. Tales of Vesperia
If anybody had told me I’d see a Tales game on the 360 at launch I would’ve laughed heartily before returning to my PS2 and GameCube. But how times have changed and what an unexpectedly strong JRPG library the 3... More »  


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I played through Too Human, Silicon Knights' upcoming action RPG for Xbox 360, this weekend. The game has been the subject of heated controversy: A disappointing early version shown at E3 built up an army of vocal detractors, and Silicon Knights' outspoken President Denis Dyack has fired back some volleys of his own.

The near-final version that I played won't do much to settle the issue one way or the other: Too Human has a lot of redeeming qualities, but it isn't for everyone.

I'm caught in the middle -- I enjoy Silicon Knights' storytelling, but although some well-done narrative is certainly part of Too Human's overall package, that's not the focus. The role-playing gameplay is the star here, and it took a little while to grow on me. There were some frustrating moments as I learned the ins and outs of how to control and manage the growth of the main character, Baldur.

But just as I came to grips with the gameplay, and just as the story ... More »  


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A Harvard University dropout who ushered in the home computer age and made billions of dollars along the way will have his last official day of work at Microsoft on 27 June.

Three people will essentially fill the void left behind when Bill Gates retires from the company he and friend Paul Allen co-founded in 1975.

Since Gates began his transition from leading Microsoft to heading his personally-bankrolled charity, The Bill and Melinda Gates Foundation, his job as chief software architect has been handled by Ray Ozzie.

Craig Mundie inherited Gates' chief research and strategy officer duties, while former Harvard classmate Steve Ballmer became chief executive officer at the Seattle-based software colossus.

Gates left Harvard after two years to found the firm that became global powerhouse Microsoft. He later received honorary degrees from Harvard and other universities.

After retiring, Gates will remain chairman o... More »  


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Last night Microsoft held a little Too Human event, giving the Australian games journalist scene an opportunity to get some hands-on time with the highly anticipated release. In production for a whopping 10 years and delayed almost as many times as Duke Nukem Forever, it is one of ‘those’ titles that passionate fanboy nutters bring up when they’re having those silly console war arguments.

But with PS3 owners smarter at the debacle which was Haze, could X360 fans have a similar embarrassment on the horizon with Too Human?

Three members of the gameplayer team were on hand for the event and while we weren’t able to put the game through our usually rigorous preview testing, we thought you might be interested in our first up impressions. You might be surprised by our thoughts.

Adam Mathew- Too Early to Tell: Playing the game last night I was left with very mixed opinions of the game. I have to say that the premise of the plot is something out ... More »  


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