113w ago - Sony Senior Social Media Specialist Sid Shuman has posted up a Q&A and Better Shred Than Dead video today on SSX for the PlayStation 3 entertainment system.
To quote: Whether it's the socially enabled online mode, the deadly new "Survive It" challenges, or the mammoth mountains modeled after NASA satellite maps, the new SSX is hardly short on ambition.
During a recent hands-on session, I caught up with art director and series veteran Geoff Coates to discuss how this classic PS2 series is handling the jump to PS3 for the first time.
During our chat, I was able to slip in some questions from the PlayStation.Blog community and squeak out some tantalizing hints of the PS3-exclusive Mt. Fuji level.
PlayStation.Blog: What does the PS3's technology bring to SSX? What can you do now that you couldn't do in the PS2 era?
Geoff Coates, Art Director, SSX: I worked on all the previous SSX games, and at the time we had a lot of big ambitions that we couldn't execute due to technological limitations - whether it was console hardware power or software holding us back. We've just caught up now from a technical perspective, so it seems like the best possible time for a new SSX game.