41w ago - Sony Worldwide Studios President Shuhei Yoshida has shared a video today spotlighting PlayStation 4 / PS4 developers dubbed The Shape of Things to Come below.
To quote: Hi, PlayStation fans! I've been looking forward to this day for quite some time. It's true, PlayStation 4 is coming!
I hope you enjoyed watching our PlayStation Meeting live (you can watch it here if you missed it) and getting a sneak peek at the future of PlayStation gaming: Watch_Dogs, Killzone: Shadow Fall, inFAMOUS: Second Son, and many more. Are you as excited as I am?!
PlayStation 4 will be incredibly powerful but elegant and easy to use, empowering game developers to create innovative gaming experiences we can only begin to imagine.
As we prepared for today's PlayStation Meeting, we asked some of the top game designers in the world to share their inspirations and ambitions for PlayStation 4. Please watch the video below to see the shape of things to come.
58w ago - Sony Blog Manager Fred Dutton has shared an interview with Ted Price today who officially introduced Insomniac's shape-shifting new shooter Fuse!
To quote: In terms of things that constitute A BIG DEAL, the arrival of a new Insomniac game is right up there.
The California-based studio boasts one of the sturdiest resumes in gaming, with past works including Spyro, Ratchet & Clank and Resistance, and its latest effort - spectacular third-person shooter Fuse - looks every bit as distinctive.
The set-up is simple - you play as one member of a four-strong squad of special agents, each armed with a high-concept weapon powered by a mysterious alien substance called Fuse.
There's beefy Dalton who wields a weapon that allows him to generate a force field. Naya's assault rifle generates a mini-vortex which sucks in enemies. Izzy wields a shatter gun that freezes foes on the spot, allowing colleagues to step in and vaporize them. Finally, Jacob sports a crossbow that fires molten projectiles capable of turning the opposition into a pile of ash.
It might sound like a rather familiar set-up on paper, but in action it's an extraordinary sight to behold, with each outrageous weapon interacting with each other to create uniquely...
84w ago - Today CCP Community Manager CmdrWang has revealed how dynamic battlefields take shape in Dust 514 for the PlayStation 3 entertainment system.
To quote: In traditional or mainstream FPS games, the mission area, i.e. the layout of objectives, structures, and spawn locations, are fairly static, thus making missions predictable after playing them a few times.
This is not the case in DUST 514. Because of its sandbox nature, we want to give players the freedom to change the battlefield through choices and this is where the "dynamic" part of the battlefields will come from.
This means that battlefields in DUST 514 could change based on the actions that players make - from innocuous actions such as changing one's character fitting before a deployment, all the way up to decisions made light years away in a player owned corporate board room.
However, giving players a big sandbox to play in does not simply mean throwing a bunch of random choices at them and say, "go." For players to experience the uniquely emergent gameplay offered by the EVE Online universe, the freedom that these choices offer must be handled in a meaningful manner.
To illustrate this, we will be looking at how battlefields in DUST 514 are...
271w ago - Burning the midnight oil with pizza and caffeinated drinks is common for college students, but doing so to create a functional playground for a walking happy-go-lucky ball of yarn is definitely new.
Developer Media Molecule's charming creation Little Big Planet was the focus of last weekend's 24-hour Game Jam at Parsons the New School for Design.
The reputed design school in the heart of New York City teamed up with Little Big Planet publisher Sony to host a competition with more than 150 students from different disciplines divided into 19 teams. The students had a single day with Little Big Planet to build the most creative level possible using Little Big Planet's in-game tools.
"The results of students in teams working for 24 hours straight were absolutely amazing," said Sven Travis, chair of the communication, design and technology department, at the awards ceremony on Monday afternoon. "I don't think there was anyone who wasn't astonished by the results."
Originally there were supposed to be five awards doled out, but judges felt the need to acknowledge an additional two teams whose efforts stood out. There was a $1,000 grand prize for best in show, and additional prizes were given for the most personal, most innovative, most fun, and most beautiful levels. After judges...