24w ago - Eiconic Games Art and Creative Director Simon Credland shared a video today announcing that Total Recoil is setting its sights on PlayStation Vita consoles.
To quote: Atten-tion recruits! This is an intel report from Si at indie developer Eiconic Games in the UK. We're glad to report that Total Recoil is making its way to PS Vita on July 9.
Download it and enjoy an explosion of arcade shoot 'em up action. There are only two rules in Total Recoil...
• Shoot everything that moves!
• Shoot everything that doesn't!
It all started when I was "busy" (with my feet up) playing Call of Duty on PS3, thinking to myself "These shoot-em-ups have come a long way since the old arcade games." So this started me wondering how a modern game would look on an arcade cabinet.
It would be top-down, the characters would have large heads, there would be wave after wave of baddies with flamethrowers, huge tanks and attack copters - and this is what you get with Total Recoil.
But developing on the PS Vita is better than an arcade machine and gives us more control than mobile and tablet games - we've made use of all the PS Vita's controls. You use the left stick to move, the right stick to shoot and strafe. When you fire a missile you can trace its path...
156w ago - It appears yesterday's rumor is now true, as today Sony Portal Manager Emmanuel Orssaud has confirmed the Official PlayStation App is coming soon to iPhone and Android handsets!
To quote: I'm very happy to finally be able to announce on the PlayStation.Blog that we will launch the Official PlayStation App very soon.
The app will be available to download for iPhone and iPod Touch with OS 4 and above, and most Android compatible handsets with a minimum of OS 1.6.
In version 1.0 you'll be able to:
• Check out your PlayStation Network trophies and keep up to date with your friends' games and online status.
• Discover all the latest games, news and hardware for your PlayStation 3, PSP and PlayStation 2.
• Read all the announcements on the European PlayStation.Blog.
• Share your favourite products or news with your friends on Facebook, Twitter or via e-mail.
The first version (1.0) will be available in the following countries: UK, France, Germany, Spain, Italy, and The Netherlands.
We are already working on the next version that will support most SCEE countries and languages, and will also let you comment on PlayStation.Blog.
249w ago - This was posted 2 days ago (working thread) in the PlayStation 3 Dev News Forum courtesy of XVISTAMAN2005 with assistance from idone, and is handy for PS3 Debug console owners in rebuilding decrypted ELF's from a SELF launched into memory.
To quote: Well this took some time but we have it sorted out, CJPCposted a while back ago that an eboot.bin had been decypted from memory. The bad thing about this is that it is verry difficult to figure out how the file was before it was loaded and to put it back to an executalbe file.
Well after HRS and sleepless nights this has been sorted and put in an easy to do map. The following is an example of the the file location offsets located in the elf header. Based on this the file can be rebuilt in a matter of mins.
NOTE: THIS IS JUST AN EXAMPLE OF HOW IT COULD BE DONE THE MEMORY OFFFSET LOACTIONS CAN CHANGE A BIT FROM FILE TO FILE SO ONE WOULD HAVE TO DOUBLE CHECK THERE MEM DUMP FOR SECTIONS IF THE OFFSET TABLE DOES NOT MATCH UP BUT THIS MAP WAS USED ON 3 DIFFERNT EBOOT.BIN'S SO...