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She's back. Today Eidos Interactive announced the first Tomb Raider game designed from the ground up for next generation gaming consoles has shipped to stores for PlayStation 3, Xbox 360, Nintendo Wii and DS.

In Tomb Raider: Underworld, Lara travels around the world to explore and solve puzzles on a scale grander than any the series has presented before.

In addition, Eidos has confirmed purchasers of the Xbox 360 version will receive an exclusive treat this holiday season.

Available sometime next month only on Xbox 360 will be the first of two new chapters, Tomb Raider: Underworld – Beneath the Ashes. This chapter takes place after the Underworld story has finished and features a new environment to explore and additional secrets to unlock.

The second chapter, Tomb Raider: Underworld – Lara's Shadow, will follow in early 2009 and introduce a new currently unknown playable character.

Tomb Raider: Underworld on Xbox 360 ... More »  


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Over the last two months numerous articles on the PlayStation 4 have surfaced ranging from PS4 Cell Architecture to PS4 Spec Info, and even an article on simply Ignoring PS4 Rumors.

Today, eDepot (linked above) has done some PS4 speculating of their own, covering numerous aspects including PS4 hardware, security, audio, display, and even anticipated release dates.

Those interested can out all of the details linked above, and to quote:

This Web page provides information on the Sony PlayStation 4 console that will probably arrive sometime in 2011 the earliest. It will be updated regularly as more PS4 secrets are uncovered in the public... More »  


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You know, Easter Eggs are always fun little secrets to seek out -- such as this one from Resistance 2, which candidly gives a shout out to Konami's Metal Gear Solid 4.

Reader Jay stumbled upon this "MGS4PWNS" sign in co-op mode. It looks like the ladies and gents at Insomniac have enjoyed MGS4 quite a bit. And why not? It's great.

To see the EE for yourself, just check out the Spec Op's ammo crate after "prototype ammo berserk" has been activated.

We haven't tried this ourselves yet this weekend, but we're sure we'll run into it sometime. So how about you? Have you found anything interesting in your gaming sessions this weekend?


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Sony Computer Entertainment Europe today announced a new initiative called Shoot!.

Shoot! will deliver series of short films that will be free to download from 13th November via PlayStation®Network for PLAYSTATION®3 (PS3™) or PSP™ (PlayStation®Portable), allowing owners to watch cutting-edge film from up-and-coming directors and experience this unique content.

The films will also be screened across Europe on ShortsTV from January 2009.

Press Release: Six of Hollywood’s award winning filmmakers Armendariz, Bruckheimer, Kounen, Rothermund, Vinterberg, Winterbottom have chosen an emerging film director from their own country to mentor for the project. The emerging directors then created a short film, shot in High Definition, based on an open brief, shaped only by one of a number of words that capture the essence of PlayStation: Play, Create, Share, Connect, Discover and Challenge.

The emerging directors will showcase their mo... More »  


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Per Hiroshi Matsuyama (CyberConnect2) via the official PS Blog today:

My name is Hiroshi Matsuyama from CyberConnect2, the developer of NARUTO: Ultimate Ninja STORM.

Last time I spoke with you, I covered some of our basic game features. Today, as promised, I’d like to share some of our development secrets with you so that you can learn about how we made this incredible game.

We began work on the game in January 2006, while most of our company was still working on the .hack//G.U. series for PlayStation 2. We hand-picked a team of our 10 most obsessive developers which constantly grew in number as the project progressed.

The team expanded from 10 to 20, 30 and eventually 65 people, which were all working on the game for the last 9 months of development. Our basic concept for the game was to eliminate the lines between traditional animation and video games. This is a pretty serious goal! We knew that to meet this goal, we wou... More »  


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Media Molecule and Brady Games have teamed up to create a 300-page strategy guide that gives you everything you need to get the most out of LittleBigPlanet.

Expect a detailed walkthrough through the entire game, a complete listing of all the items to collect and trophies to earn, and how to discover all the single player and multiplayer secrets.

On top of that, for all you aspiring LBP Creators, this guide has everything you need to know about all the in-game tools and materials and guides on how to make basic objects, like enemies and vehicles, to entire complex levels.

To quote: If you didn't catch the news on the Media Molecule site our friends at Brady Games hooked up with Mm to make a one-of-a-kind strategy guide that gives you everything you need to get the most out of LittleBigPlanet. In fact, its one of the biggest guides they have ever made with over 300 pages of con... More »  


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Five Tomb Raider Underworld gameplay videos have hit the Web today courtesy of IGN.

The cutscenes are all done in the realtime engine with fluid motion and performance capture, though a few visual effects from the higher-end consoles had to be scaled back for the Wii presentation.

The caption reads as follows: Lara Croft attempts to unravel the secrets behind Thor's Hammer in Tomb Raider Underworld.

Check them out below, or linked above in HD!

Mexican Temple



The Kraken



Swimming With The Jellyfish

... More »  

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This man wants you to know his name. He is the face of Gears of War and its creator Epic Games and is clearly the most gregarious of the new breed of developers that are taking video gaming to the masses.

Call him Cliffy B, call him Dude Huge, or call him Mr. Bleszinski, he has something to say and he want you to hear it. So read on as we discuss everything from the secrets of great game design to the Gears of War movie, chat about the Xbox 720, the PS3, Gears of War 3, Marcus Fenix starring in a platform game and even discover what weapon he uses to pick up chicks!

Chris Stead: We’ve played the first Act of Gears of War 2 – everything is bigger, meaner and prettier. Does it all come down to the middleware?

Cliff Bleszinski: I think it comes down to having an extraordinary team. It is a combination of that and having the best tools in the business that enable our designers to rapidly prototype. Lee Perry, our senior gameplay de... More »  


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