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Video: Drawn to Death, Hand-Drawn Arena Shooter Coming to PS4

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2w ago - Video Game Designer / Director David Jaffe made available a PS4 video trailer video today announcing that Drawn to Death, a hand-drawn arena shooter, is coming to PlayStation 4.

To quote: Hey y'all! David Jaffe here, game director at The Bartlet Jones Supernatural Detective Agency.

Today's a big, big day for all of us at our little game making and ghost hunting studio.

As for the ghost hunting team, Bartlet and crew have made some big discoveries in the whole Al Capone opera house haunting. Keep an eye out for an update that should be hitting your favorite ghost hunting site soon (and perhaps major news sites as well if what Bartlet thinks they've found ends up being authenticated!)

As for the game making part of the company, today is the day we're finally able to reveal DRAWN TO DEATH, the game we've been making with the fantastic crew at Sony San Diego!

And if I may, before I jump into details, I gotta say: MAN it feels great to be back with my Sony family!!!

I remember sitting in Scott Rhode's office 18 months ago, pitching him the game and trying to be cool and pro and not express my excitement when it started to become clear that Scott was going to give Drawn To Death the go ahead and that PlayStation 4 would be the home of the studio's first...
 

Defiant Development Reveals Hand of Fate Coming to PS4, PS Vita

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38w ago - Defiant Development Associate Producer Kim Allom revealed today that Hand of Fate is coming to PS4 and PS Vita platforms with details below.

To quote: Salutation, PlayStation! The team members at Defiant Development are thrilled to announce that our Kickstarter-funded, tabletop roguelike deck builder, Hand of Fate, will be coming to PS4 and PS Vita.

For those of you who haven't heard of Hand of Fate, it's a roguelike that blends tabletop card gaming and video game magic. Inspired by tarot and fantasy, all bets are off as you create your own journey by building a collection of cards used to deal out a boardgame-like dungeon teeming with enemies, treasure, and adventure. Upon entering combat, the cards come to life as the player is propelled into a beautiful 3D environment to brawl it out with foes. Draw your cards, play your hand, and discover your fate.

Being a roguelike, Hand of Fate's strength is its nearly endless combination of cards and ways to play. The deck builder lets you determine a mix of combat, chance, and equipment cards for your deck before you set out on your quest. Equipment selection ramps up replayability as the player is introduced to a slew of artifacts, weapons, and armor that modify gameplay. The player has the freedom to choose their cards, but how and when they...
 

Video: Road Not Taken on PlayStation 4: Hand-crafted Randomness

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40w ago - Spry Fox CEO David Edery posted up a video today detailing the hand-crafted randomness in Road Not Taken on PlayStation 4 below.

To quote: In previous blog posts, we've talked about the procedural system we use to create the enchanted forests that serve as your proving ground in Road Not Taken.

This system is what makes Road Not Taken a fun game to play repeatedly, and - as with any good roguelike - you'll need to play Road Not Taken many times before you've stumbled upon every interesting object and creature lurking in the forest.

But a purely random system, even a very rich one, can start to feel repetitive over time. Every snowflake might be unique, but after you've looked at a thousand snowflakes it's easy to stop appreciating them!

Our roguelike developer ancestors have invented a few solutions to this problem, one of which is to change the look and feel of the environment to signal when something new/important/dangerous is happening.Sewers transition into dungeons, dungeons become underground caverns, etc.

And in Road Not Taken, peaceful glades might lead to blizzard-ravaged woods, haunted groves, and dangerous ice caverns! The changing terrain is both a marker of your progress as well as a warning of new challenges to come.

Another classic...
 

Killzone Shadow Fall PS4 Q&A: The Black Hand on PlayStation 4

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65w ago - Killzone Community Editor Victor Zuylen posted up a Killzone Shadow Fall PS4 Q&A today dubbed The Black Hand on PlayStation 4 below.

To quote: Following our recent [Register or Login to view links] on the Black Hand, we've asked Art Director Roy Postma and Assistant Art Director Dan Calvert to tell us more about the creation and design of the radical Helghast subfaction from Killzone Shadow Fall.

[Register or Login to view links]

Why do the Black Hand look so different from any of the foes seen before in the Killzone universe?

Dan Calvert: We're dealing with the universe-changing consequences of the demise of planet Helghan, plus the jump in time between Killzone 3 and Killzone Shadow Fall. We'd already started to see the Helghast fragment in Killzone 3 after Scolar Visari's death, and the loss of their home and a vast part of their population only furthered this.

The Helghast maintain their identity and their ideals, but their goals are now splintered. The Black Hand are the most divergent Helghast subfaction we see in Shadow Fall; they're not a regular army, and...
 

Blizzard: Diablo III on PlayStation 3 is Hand-Crafted for Consoles

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76w ago - Blizzard Entertainment Lead Designer Jason Bender proclaimed today that Diablo III on PlayStation 3 is hand-crafted for video game consoles.

He stated the following, to quote: I just got back from E3, where we had a good showing of the PlayStation 3 version of Diablo III and announced some cool [Register or Login to view links] for the game.

The excitement and energy of the show reminded me of a time when people actually left the house to play videogames. Yes, I'm talking about arcades: magical places filled with vibrant colors, flashing lights, and the never-ending clink-clink-clink of tokens cascading out of a change machine.

There you could find the latest and greatest games--and people to play them with. Arcades were a uniquely social experience. You could hang out and have fun with friends, or you could make new ones while bonding over joysticks.

When we decided to bring Diablo III to console platforms, we wanted our four-player co-op to allow for the same spirit of fun that thrived in arcades. Our game had to allow for equal parts teamwork and trash talking, sweaty-palmed intensity and lighthearted mass destruction.

You might remember [Register or Login to view links], the...
 
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