Sony's PS3, circa E3 2005 - it was great. Dual HDMI outputs, 3X LAN and lots more.
Last week we covered the PS3 DECR-1000A Front, and so today let's take a peek at the backside of Sony's PS3 Reference Tool.
We can cut right to the goodies! Back of the tool: starting on the far right features a power connector to the variable 100-240V PSU, for multi-region support.
Today SKFU has posted a brief guide on three way to run your own code on Sony's PS3 console, as follows:
1. OtherOS
The easiest way to run your own code on the PlayStation 3 is through Linux which you can install as alternative OS. Several restrictions regarding the RSX, but it seems to become better regarding 3D acceleration since the new MESA 3D GL was released with CELL...
Today SKFU (linked above) is reporting that he has ran across what he believes to be an unencrypted SPU binary found in the Def Jam: Icon demo for PS3.
To quote: When I was bored yesterday I dealed with HDD decryption again and looked through the game folders on the decrypted HDD.
The Def Jam: Icon USA Demo seemed interesting as it only works on US consoles....
I'm here now to announce that we (the resident PS3 Devs), are currently looking for a talented coder!
What we are expecting from you:
Requirements:
• Very good / strong C / C++ knowledge (preferably commandline tools!)
• Ability to work yourself into (and setup) SDKs, Toolchains, etc.
• Ability to code tools,...
Today xorloser has released WiiElfFix v1.0, which is a small tool that will patch a Nintendo SDK compiled ELF file to boot via the Wii Homebrew Channel.
To quote: The Homebrew Channel (HBC) was designed to be used with the Homebrew SDK aka devkitPro. So any files you compile with devkitPro should load OK via the HBC.