75w ago - Following up on their previous details, today Game Creator Chris Boelinger at Ludically has shared a video dubbed From Board To Screen on Dungeon Twister for PSN.
To quote: Hi - I'm Christophe Boelinger, and I create board games.
My life is dedicated to games. I've made more than 30 games to date, and have always dreamt of seeing one of them turned into a video game. This week, that dream is going to become a reality when that will help you knock me off the top.
When I first designed Dungeon Twister as a board game way back in 2003, I knew it was the perfect candidate for a video game. Its infinite gameplay, the fact that no two games ever the same, the tremendous number of strategies that can be deployed and just how addicted we all got to it suggested that it would be a great videogame.
So I really am delighted that it is coming to PSN tomorrow for £7.99/ €9.99. PlayStation Plus subscribers can also enjoy a 50% reduction on that price for the first two weeks following launch.
As I said, my life is dedicated to games. So please come find me on Playstation Network...
96w ago - Following up on the previous PS3 RSOD Fix comes an RSODFix Lv2Diag.self version 0.1 solution from homebrew developer CrashSerious for those experiencing the dreaded PlayStation 3 Red Screen of Death.
Last week someone found the *Proof of Concept* (POC) PUP/app in the wiki, awesome-- people are looking in the wiki! But the dev who put it there, did so as a POC and hadn't intended for it to be released yet because it required you to be able to install a pkg and run apps... something you couldn't do necessarily if you were RSOD. Now, we present you with the FULL and COMPLETE solution!
Now, Fixing the Red Screen Of Death (RSOD) could not be any easier with this new tool! There have been methods in the past that accomplished the same goal, but certainly the difficulty of use hindered many from successfully recovering their beloved console. As a further commitment to you never needing a dongle again, we bring you this release to work in conjunction with our second...
97w ago - Today PlayStation 3 homebrew developers RobS and An0nym0us have made available a PS3 RSOD (Red Screen of Death) fix for those experiencing the issue on Sony's current-gen entertainment system and gaming console.
Below are further details via PS3 Dev Wiki: RSOD Fix
The RSOD Fix - Observations about RSOD:
Seems to appear mostly on consoles with Samsung NORS (CECHLxx-CECH20xx) May be caused by an error being thrown while writing to NOR (this is theory) Mostly caused by a corrupt area of flash called VTRM
The original RSOD "fix" was actually a CFW patch to bypass the RSOD. basic_plugins.sprx was modified to ignore the error condition to allow the console to boot. While this worked, certain things like trophies still didn't work correctly.
The actual RSOD fix occurs by the VTRM area on flash being rewritten. The ability to do this is already built into the firmware, it just needs to be called.
98w ago - SCEE Manager James Gallagher has shared an interview today with the PlayStation Vita designer on the perfect screen size and battling engineers below.
To quote: Last December I attended the Tokyo launch of PlayStation Vita, which is going to be in your hands just about one month from now.
While I was there I got to chat with Tokashi Sogabe of the Sony Corporate Design Centre, head of the team in charge of the aesthetic of the console.
Sogabe-san has 27 years of experience working with Sony, in which time he has designed the Walkman, Vaio notebooks, the current slimmer model of PS3 and many other electronic
We spoke about the look and feel of PS Vita and the eternal tug of war that goes on between the designers wanting to create something as sleek and compact as possible and the engineers whose job it is to cram as much technology as they can into that shell.
PS.Blog: A lot of people seem impressed by the five inch OLED screen on PlayStation Vita. How did you decide on that particular size?
Tokashi Sogabe: When we first saw a prototype of the beautiful OLED screen we used on PS Vita, we felt it deserved to be bigger than the 4.3 inch screen on PSP. It's almost as if we settled on five inches in order to really...
118w ago - This weekend Spanish PlayStation 3 developer blipi has shared some videos demonstrating a PS3 open on-screen keyboard based on Tiny3D and libfont from Hermes that other developers can incorporate into their homebrew releases.
To quote, roughly translated: Well, I thought that maybe someone of interest. It is designed for programmers and a framework in C++.
This is an OSK (On-Screen Keyboard) for the development of homebrews. Since I did not get to show the PS3 by psl1ght OSK decided to make one. Thinking about thinking I decided that maybe someone else saw this, so I decided to share my work: https://bitbucket.org/blipi/oosk-openosk
It is released under GNU GPL, under which you can freely use the code, but any modification is above code should be released or before uploading it to the repository or enviandomela to me for the climb.
Is still in development, so has a lot of functionality to be added yet.