4d ago - Sony Blog Manager Fred Dutton is here with a video showcasing Watch_Dogs which goes behind the scenes with 2013's rule-breaking action epic below.
To quote: As with any jump from one console generation to the next, PlayStation 4 owners will expect to see hardware that sits at the very cutting edge of innovation, offering unparalleled processing power and an arsenal of exciting new features.
However, the onus on game developers to bring bold new gameplay innovation to the table is every bit as integral to that generational leap, and it's a responsibility that the whipsmart team behind Ubisoft's future-tech open world action title Watch_Dogs are really tearing into.
As detailed in our coverage last week, the game's core conceit - that its central hero, hacker Aiden Pearce's primary weapon is not a gun, but an entire city - is one of the boldest, most ambitious ideas to come along in some time. To find out more about the game's attempts to re-write the action rulebook, PlayStation Blog sat down with the game's creative director Jonathan Morin...
What was the first seed of the idea that later grew into Watch_Dogs?
Jonathan Morin: It started as a conversation. Four years ago we were talking about humans exchanging their lives and their...
15w ago - Sony Blog Manager Fred Dutton shared a behind the scenes interview and video spotlighting Killzone: Mercenary Single Player mode today for PlayStation Vita.
To quote: For a series that's always been at the bleeding edge of modern FPS design - both in terms of technical performance and muscular gameplay - it's fair to say that expectations are sky high for Killzone: Mercenary - the first PS Vita entry in Guerrilla's acclaimed franchise.
Until last week's reveal, all the studio has shown off was a brief teaser clip at Gamescom last September. But earlier this month, in a very snowy Amsterdam, it finally took the wraps off the game, showing off big chunks of both the single and multiplayer modes.
And you can breathe easy - it looks absolutely stunning, packing all the visceral grit and gristle of its home console brethren into PS Vita with real style. Don't believe us? Remind yourself of the new trailer below.
We sat down with Piers Jackson, who's leading development at Guerrilla Cambridge (the same team responsible for the exemplary LittleBigPlanet PSP), to find out more about the game, with particular attention paid to its...
28w ago - Netherrealm Studios Producer Hector Sanchez has posted up a behind the scenes video today spotlighting Injustice: Gods Among Us on the PS3 entertainment system.
To quote: It's been a fast-paced summer for us here at Netherrealm Studios as we zoom towards the release of Injustice: Gods Among Us.
After strong showings at both the San Diego and New York Comic-Cons where we revealed new characters while also giving fans hands-on time with their favorite heroes and villains, the team is hard at work on finalizing all of the great content we've packed into our next fighting game.
And while we've released a ton of content so far, you wouldn't believe what we have in store! Building on the foundation we laid with Mortal Kombat, the team has worked hard to make sure we have more than enough compelling content to keep players entertained for hours on end.
We have HUGE announcements coming up in the next few months concerning the story of the game that will answer the burning question fans have been asking us over and over: Just why are all of these icons fighting each other?
We still have yet to reveal all of our characters, and the response that we've...
34w ago - Sony Blog Manager Fred Dutton has gone behind the scenes with the upcoming weird and wild PS3 adventure game Puppeteer today!
To quote: Puppeteer's Gamescom reveal last month was a real joy to behold - a bright, bold new PlayStation IP promising primary-colored platforming fun with some deliciously dark trimmings.
A month or two on, last week PlayStation.Blog had the opportunity to actually sit down with a controller and see if it delivers on that pledge.
High up in Sony Japan Studio's towering Tokyo HQ, creator Gavin Moore walked us through the game's opening chapter, which sees a hapless young lad called Kutaro enslaved by the impossibly evil Moon Bear King and transformed into a puppet.
But steel yourselves - this isn't a cozy Pinocchio-esque tale of a plucky hero embarking on a cheerful quest to (re)gain human form. Far from it - Puppeteer's opening minutes sees poor Kutaro's head brutally torn off by our antagonist and his body nonchalantly tossed into a dank, gloomy cellar.
And that's where you, the player, come in. Guided by gloomy cloth cat Ying Yang, you'll step into Kutaro's shoes and go in search of a new noggin, of which there...
61w ago - Sony Senior Social Media Specialist Sid Shuman has shared a behind the scenes video today spotlighting the making of Kara: behind the scenes of Quantic Dream's PS3 tech demo below.
To quote: The creators of Heavy Rain didn't come empty handed to this year's Game Developers Conference. The celebrated studio debuted a powerful new "video" called Kara to show off their new animation and performance-capture technology.
If you've seen Kara, then you know that the results speak for themselves.
Rendered in real time on PS3 hardware, Kara chronicled the activation of a self-aware synthetic organism, but this making-of feature is impressive in its own right as it shows how Quantic Dream assembled several different performances to create a seamless, believable virtual character. The future is now, you guys.
Once you've watched the video feature, let us know what you think in the comments! And as a reminder: Kara is absolutely, positively not Quantic Dream's next game.