Sony Goes Behind the Scenes at JAPAN Studio with Allan Becker

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1w ago - Sony Blog Manager Fred Dutton went behind the scenes at JAPAN Studio with Allan Becker today following their previous PS Vita announcement.

Below are the details, as follows: Earlier today we unveiled a trio of new PS Vita titles coming out of our JAPAN Studio over in Tokyo: Oreshika: Tainted Bloodlines, Soul Sacrifice Delta and Freedom Wars.

For those unfamiliar with the studio and its heritage, it's one of Sony Worldwide Studios most interesting assets, responsible for a diverse library of hugely charismatic titles, including Puppeteer, rain, Tokyo Jungle, Gravity Rush and Shadow of the Colossus.

To find out a little more about its vision and creative mandate, as well as its three forthcoming PS Vita titles, we spoke with studio chief Allan Becker.

PlayStation.Blog: How has JAPAN Studio changed in the last two or three years?
Allan Becker: We have become better focused and better prepared to compete in a fast and ever changing industry. The Studio is more open to new technologies and ideas and willing to grasp those opportunities when they come along. But at the heart JAPAN Studio still retains its core ideal to make creative,...
 

Habib Cobra 4.55 v1.01 PS3 Custom Firmware (CFW) is Now Available

1300°
1w ago - Following up on Habib Cobra 4.55 v1.00, today PlayStation 3 developer Habib (aka smhabib) released Habib Cobra 4.55 v1.01 followed by v1.02A, v1.02B and v1.03 PS3 Custom Firmware (CFW) with the changes outlined below.

Download: HABIB COBRA 4.55 V1.01.PUP / habibplugin.sprx / HABIB_COBRA_4.55_V1.01.rar (Mirror) / HABIB_COBRA_4.55_V1.01.rar (Mirror #2) / HABIB_COBRA_4.55_V1.01.rar (Mirror #3) / HABIB_COBRA_4.55_V1.01.rar (Mirror #4) / HABIB_COBRA_4.55_V1.01.rar (Mirror #5) / HABIB COBRA 4.55 V1.02A.PUP / 1.02B.zip / habib cobra 4.55 v1.03.zip

Regards.

v1.01...
 

PS3 GamePad Test & PS3 Game Pad Test Source Code by Zar Arrives

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3w ago - Following up on the previous PS3 GamePad Test PADTEST.ISO utility by Samson, today PlayStation 3 homebrew developer zar made available another PS3 GamePad Test PKG and source code with details below.

Download: gamepadtest.pkg / GamePadTest_src.rar

To quote: PS3 Game Pad Test by zar

I made it with psl1ght v2.

All PS3 GamePad features are supported:

  • L3 + R3 = Activate Small Motor
  • L3 + R2 = Manage Large Motor Speed with R2 Button Pressure



 

Celebrate God of War: Ascension's PS3 Anniversary with New Gifts

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4w ago - Today Community Spokesperson Aaron Kaufman invites PS3 fans to celebrate God of War: Ascension's PlayStation 3 anniversary with new gifts!

To quote: Champions! This month, we are celebrating the one-year anniversary of God of War: Ascension in such epic fashion that even the gods of Olympus are impressed.

At Santa Monica Studio, the players come first in every decision we make. We have supported God of War: Ascension Multiplayer since its release on March 12, 2013, as a result of the unrelenting passion and everlasting "fire" you have poured into the battlefield since day one.

Now it's our turn to truly say Thank You, from the bottom of our hearts, to every Champion who has picked up the controller to experience God of War: Ascension. In celebration of the God of War community and this one-year Ascension milestone, we have a few significant gifts to honor you.

• Get em all!

All Multi-Player Weapon & Armor DLC is Free

Starting right now, you have one week to get every single multiplayer DLC weapon and armor pack for free. Complete your DLC collection!

Play as the Marked One in Multiplayer

Ever dreamed of slaying your...
 

Behind Supernatural Scenes of Murdered: Soul Suspect on PS4, PS3

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4w ago - Sony Social Media Specialist Ryan Clements goes behind the supernatural scenes of Murdered: Soul Suspect on PS4 and PS3 today.

Below are the details, to quote: In a storm of broken glass and gunshots, Ronan O'Connor dies in the dark Salem night. So begins a supernatural investigation into his own murder.

In the upcoming thriller for PS3 and PS4, help Ronan unravel the mystery of his untimely demise and save his ghost from the inevitable corruption of the Dusk.

In light of the upcoming launch of Murdered: Soul Suspect, we asked Airtight Games Chief Creative Officer Matt Brunner and Senior Design Producer Eric Studer some questions about their design process. Read on to see what inspired this ghostly thriller, and how the team fashioned a story around your own murder.

PlayStation.Blog: How did the team at Airtight Games come to the idea of a supernatural crime story? How does the detective narrative and the ghostly elements fit together?

Matt Brunner: From my recollection, we started with the core concept of a ghost game. It was that notion that got the team most excited. Our first round of gameplay and character development led us more into a ghost action hero with ranged weapons and the ability to traverse great heights.

After our...
 











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