- Today Server Architect Lin Luo
at CCP Games has shared details on scaling the universe in the upcoming title Dust 514 for the PlayStation 3 entertainment system which is slated for release in Spring 2012.
To quote: I am a Server Architect on DUST 514 and, in this devblog, I would like to cover at a high level some of the online technical aspects of DUST 514
, including the challenges we have met and the approaches we have taken in handling them.
As a server architect on the project, I am responsible for integrating the DUST FPS multiplayer battles into the EVE universe, as well as optimizing the DUST battle servers to perform even better. Unlike normal FPS multiplayer games, DUST 514 has heavy MMO elements.
And unlike normal MMO FPS games, DUST has heavy interaction with one of the most successful MMO space games - EVE Online! This imposes challenges on what technologies we should use in order to have this level of interaction with EVE, while keeping FPS gameplay as smooth as possible.
While continuing to rely on the Unreal 3 engine for the FPS multiplayer gameplay for DUST, the interaction with the rest of the EVE universe should naturally take advantage of utilizing some existing EVE online technologies. Think about a simplified...