Sr. Producer Rusty Buchert of Sony Santa Monica Studios shared the following today via PS Blog:
Hi all, it’s Rusty again from the Santa Monica Studio. We are getting ready to launch Everyday Shooter PSP on the PSN store today, and we are really thrilled about how it has turned out. Between Jon Mak, Backbone Entertainment and us, we have Jon’s thoughts about how everything went on getting this made. Hope you all like what we’ve done.
First things first: the seaweed is gone, but the hashbrowns are still in the freezer.
So Rusty wanted me to write a little blog post about Everyday Shooter for PSP. I don’t really know what to talk about so I guess I’ll start chronological and see where that goes.
I actually tried porting Everyday Shooter to PSP way back around December 20th, 2007, and stopped around December 27th, 2007. Here’s an old video I found from back then:
WHA... More »
Sony's Social Media Manager Jeff Rubenstein passed along some news he received from EA today as follows:
Mirror’s Edge developer DICE is planning a special treat for PLAYSTATION 3 owners. When downloadable content for the game is released in late January, they’ll make an exclusive Time Trial map available free, only for PS3.
More info on the DLC from EA:
Players will be challenged to achieve the fastest times possible on nine races across seven all-new and totally redesigned Time Trial maps. No guns, no cops, and no city: this is true aesthetics, agility and flow that will challenge any runner.
I think the video says it best:
This special DLC pack will be available for $10. Look for an update on the PlayStation.Blog right before it hits the PlayStation Store.
Sony has moved to dispel Microsoft claims that Xbox is outselling the PS3 in Europe, revealing internal figures that say its console has sold 300,000 more units than Xbox 360 in PAL territories.
And the company doesn’t feel it has to follow Microsoft and further ignite consumer interest with a price cut of its own anytime soon.
SCEE president David Reeves told MCV that Sony will remain focused on the value offered by the PS3 and its extra functions and services – at its current £299 SRP.
“No we are not going to go down in price; neither are we going to go down in price on PS3 in spring time either. Absolutely not, whatever you might have heard to the contrary,” he said – referring to purported ‘leaks’ from a Sony meeting two weeks ago that claimed Sony had a price cut planned for March ‘09.
“Our strategy is very mu... More »
According to NewMediaAge magazine, Nintendo has become the first ever consumer brand to disable user communication and feedback on the popular social networking site Bebo.
Nintendo has launched a major campaign for a game on Bebo, but has disabled the wall feature that allows fans to comment across the campaign pages.
EA admitted they were surprised by this move, as talking is what people do one these sites.
To quote: The move to silence users has been met with surprise by brands and agencies, which said it contradicts the very nature of social media as a communications medium.
Nintendo global policy bans all comments, blogs and forums on Official Nintendo online material.
Nintendo said it selected Bebo as it reflected the social aspect of the Animal Crossing game, but it's the first consumer brand to block communication features on the social network.
The campaign, which also includes display advertising ... More »
Various video game publishers have spoke out recently to either condone or criticize second-hand video game sales for eating into their profits.
Atari president Phil Harrison isn't worried though, as he says their future strategy is to make games that people will want to keep hold of stating: "it's no coincidence that the most valuable games, the one's that have the most lifetime as a game experience, are the one's that don't get resold, that don't get traded.
The games that have the embedded community, the embedded commerce, the extended, expandable experiences, are the one's that you would never want to trade, the one's you want to keep hold of. And that's perfectly in line with our future strategy so we're not that concerned about it," he said.
To quote: Speaking at the Atari Live event in London yesterday, the publisher said t... More »
PlayStation Network Executive Producer Kevin Furuichi made the following announcement via PS Blog today:
We have good news for you this month. As our way of saying “Happy Holidays,” the PlayStation Network is offering the Single Episode version of Qore Episode 07 (December ’08) for FREE* in the PlayStation Store. So, this month is your chance to check out an entire episode of Qore starting this Thursday, December 4th.
Episode 07 begins with an inside look at EA’s “Skate 2,” the sequel to the game that redefined what it means to ride a virtual board. Then, Audrey Cleo rolls over to Skatefest ‘08 in San Diego for a spin around the boarding scene.
Next, Veronica Belmont makes her way to Capcom to check out two of their latest projects – “Bionic Commando,” the re-imagining of the classic 8-bit franchise, and “Flock,” a really cool PlayStation Network game that definitely does not... More »
Capcom USA has unveiled their delivery of a real Bionic Arm from Japan. Check it out below, modeled by Capcom's resident babe Marisol.
To quote: Today, we got the Bionic Arm. It came in a crate with some mysterious Japanese writing (probably a warning of the pure awesome inside), and a dead give-a-way in english as it says "Bionic Arm" in big letters.
Marisol was kind enough to strap on this prop for some pics to show off how cool this thing is. It would have been cooler if I could have found the button for the lights. But there's no obvious switch on there that says "lights."
Instead I spent a good five minutes pressing things that looked like they could be buttons while it was sitting on my desk(I was guarding it from the droolers). As I was looking, I realized just how much detail went into this piece of equipment.
Every rivet, bolt, screw, the hosing... It's all hand painted down to the most minute detail. The arm is an e... More »
IGN has gone through Famitsu's 11-page feature on Final Fantasy: Dissidia and translated several new details recently.
Square Enix apparently considered putting a FFXII character in the game, but were concerned it would solidify "the character's image and skills in players' minds and thus affecting the main FFXIII".
Famitsu also revealed that gamers will be able to choose a Memory Stick installation of 245, 373, or 528 megabytes. Finally, Ikeda, the main programmer for the game, says that the 245MB install will allow "smooth battles."
To quote: If all that isn't enough to make you wonder how Square Enix is fitting Dissidia on one UMD, here's something that should do the trick. Famitsu also reveals that Dissidia has a "Command Battle" mode of play.
Here, the normal action-based battle system is replaced with a menu system, allowing players who aren't so hot on action games to still engage in combat.
The menu sel... More »