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Starbound: Extraterrestrial Sandbox Adventure is Coming to PS4

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53w ago - Chucklefish Lead Writer Ashton Raze announced today that an extraterrestrial sandbox adventure called Starbound is coming to PS4.

To quote: Hey there! We're Chucklefish, a studio working on our first project - an extraterrestrial sandbox adventure game called Starbound.

In Starbound, you take on the role of a character who's just fled from their home planet, only to crash-land on another. From there you'll embark on a quest to survive, discover, explore and fight your way across an infinite universe.

You'll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Build vast stone castles or lonely, secluded cabins, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.

On top of that, a number of quest lines let you delve into the greater galactic mysteries. Who created the...
 

Halo 3 Sandbox Leaked Screenshot Confirmed for XBox 360

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291w ago - Update: Bungie has confirmed that this is the true Sandbox, and has now posted a high quality picture on their gallery of it.

Rumor is that the image (below) is of Sandbox, which is a new map from Bungie's Mythic Map Pack that is set to release with the Halo Wars Special Edition.

There is no confirmation that this is real but if you remember that [Register or Login to view links] that was posted on the Bungie.net weekly update it resembled Sandtrap at night and I think this is the perfect match.

More details to come as they are available!
 

New Prince of Persia goes Open-World

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329w ago - Late last month, Ubisoft finally officially announced Prince of Persia for the current generation, and Edge magazine was said to have the juicy scoop in an upcoming issue. That issue has now arrived, and the first details are here.

As it was already known, the game is being worked on at Ubisoft Montreal, the same studio that created the Sands of Time trilogy (The Sands of Time, Warrior Within, The Two Thrones). While people are being brought in from other projects, the core team working on the new game has remained the same as it was with the trilogy, meaning the game is in experienced and very capable hands.

Prince of Persia is powered by Anvil, the same game engine used in Assassin's Creed, however, the two games look quite a bit different. While Assassin's Creed went for the realistic look, the visual style in POP is inspired by Japanese movies like Princess Mononoke, and games like Okami, and the new Street Fighter. "Fantasy, but credible," as the game's visual art director Mickael Labat puts it.

When it comes to any relations to the previous games, producer Ben Mattes doesn't leave any room for speculation: "The Sands of Time are dead and gone," saying that the new game is a new chapter with its own story, proved by the fact that the player won't start off as a prince...
 

CryENGINE2's monstruous power: maps 458 times bigger than Earth's surface

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345w ago - Yeah, we all know how truly amazing Crytek's engine is and how tormenting it becomes even for Quad Cores and 8800 Ultras, but just wait till you see what huge maps this baby can render!

When Crytek said that Crysis is "future proof" they really meant what they said... And if you ever wondered why your insanely high-end computer kneels and bows before the 1+ million lines of code, 1GB of textures and 85,000 shaders that the game currently packs, well just read this: the absolute maximum size of a map in Crysis can reach the mind-boggling value of 68,719,476,736 square kilometers!!!!!

Yeah, that's more than 68.7 billion... And you know what? Earth's entire surface "barely" reaches 150,000,000 square kilometers, so with Crytek's SandBox editor one can theoretically create a map approximately 458 times bigger than the area of Earth...

That means that if you want to have like... our planet's entire population playing Crysis simultaneously on multiplayer, a single player would have to walk around 10 square kilometers to meet its next opponent on that huge map...

Now THAT is what I call future proof... But I just wonder, what kind of super-computer, super-server-cluster monstrosity would render even half of that huge map?...
 
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