36w ago - Deep Silver Brand Manager Rupert Ochsner has confirmed that side-scrolling beat 'em up game Sacred Citadel hits PSN on April 16th, 2013.
Below are the details, to quote: Rupert Ochsner from Deep Silver here! We're thrilled to announce that Sacred Citadel will be available on PSN April 16th, 2013, at a price of $14.99.
Sacred Citadel is a side-scrolling action brawler that offers a lot of depth, but is also very accessible for newcomers. You will fight different opponents that require individual tactics. Check out our first PlayStation.Blog entry to learn more.
Through the video featurette available today here on PlayStation.Blog, we reveal the fourth and final of the playable characters in Sacred Citadel. The other three were the Ancarian Ranger, the Safiri Warrior, and the Khukuri Shaman.
Each of the four protagonists will have their own combos, special moves, skills, and equipment, and they will each play totally differently. Head to our official Web site to learn more about them.
So who's the final character? None other than the Seraphim Mage, a character who is very special and dear to all Sacred fans! The Seraphim has always played a unique role in the Sacred series – one could even say that she is the figurehead...
47w ago - Deep Silver Brand Manager Rupert Ochsner has announced today that side-scrolling action brawler Sacred Citadel is coming to PSN!
Below are the details and some video footage, to quote: We have been fans of classic action brawlers for a long time. And it grieved us a little that, in recent years, there has been a lack of quality titles that truly harken back to the golden age of brawlers.
Remember the fun you had with this kind of game, especially when playing co-op with your friends? That is exactly what we want to bring back with Sacred Citadel!
It's is a side-scrolling hack and slash action brawler using a 3D engine. You face different opponents that require individual tactics, all staged in a beautiful, colorful art style. Each of the four unique heroes plays differently, having their own combos, special moves, skills, and equipment.
When we started creating Sacred Citadel, we said to ourselves: Let's create a fresh, sparkling, side-scrolling hack and slash game that not only brings back the joy of the old days, but also sets a new standard for the future of this genre.
We started to think about a possible setting, and the answer was quickly found. Since we had already taken the...