30w ago - Frapefrukt Games' Martin Jonasson showcased Rymdkapsel today, covering the minimalist space strategy and you with details below.
To quote: A year ago, I started making a game about a space station. I wanted to make a game that had all the fun parts of an RTS but none of the fiddly, stressful bits. The more I removed, the better the game became and that's how Rymdkapsel came into being.
Rymdkapsel is a game about building your station; imagine a real time strategy game where you don't have to worry about ever leaving the cozy comforts of your home base.
It's not all smooth sailing though, when your base grows bigger as does your need for space and resources. All this expansion will surely attract the attention of the dreaded enemy. This leaves you with the task of balancing your quest for expansion with the safety of a small, tight, structure.
The philosophy of less is more goes on right through the entire game. This idea of removing-to-make-better isn't a new one for sure, it's something I've been exploring in many prototypes for years.
I've made a one button dungeon crawler (glorg), an implementation of Tetris that only requires one dimensional touch input and a crazy tower defense that lets you skip around in time to get to the fun bits faster.