270w ago - I've been a fan of the demo scene since the early '90s, so this caught my eye. Without further ado, from Rusty Buchert, Sr. Producer, Everyday Shooter:
Hi all, my name is Rusty Buchert and I am the Sr. Producer for Linger in Shadows. Some of you may have heard about it already from coverage here and there, but there are a lot of questions surrounding this unique title.
It will be releasing on the PlayStation Network on October 9, so I wanted to explain today about what Linger is and what it isn't. I'll start with the easier side, and that is Linger in Shadows is NOT a game. It was never meant to be a game and it will never be a game. Yes it has trophies, but it still isn't a game and I'll explain why a little later on.
So then, what the heck is it? There are a few different answers to that question and I'm going to try and cover them here. So here is the short version and then I'll ramble on in more detail. Linger in Shadows was created by Plastic, from the demoscene. It is an experiment with the demoscene and it is an experiment in Interactive Digital Art.
Now for the first part: what the heck is the demoscene...