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Rockstar compiled a list of possible solutions to user-reported Grand Theft Auto IV PC bugs:

Installation

You must have Vista Service Pack 1 or Windows XP Service Pack 3 installed PRIOR to installing and running Grand Theft Auto IV PC.

Right-click 'My Computer –> Properties' to see if you have the latest Service Packs installed, and if not check Windows Update and download before trying to install the game.

Installing on a non–English, French, Italian, German, Spanish, or Russian Operating System

There is a known issue with non–English, French, Italian, German, Spanish or Russian operating systems, where unsupported characters will appear on the initial installation screen (this screen then remains present in the background throughout the installation process).

To bypass this issue and install the game:

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Sr. Producer Rusty Buchert of Sony Santa Monica Studios shared the following today via PS Blog:

Hi all, it’s Rusty again from the Santa Monica Studio. We are getting ready to launch Everyday Shooter PSP on the PSN store today, and we are really thrilled about how it has turned out. Between Jon Mak, Backbone Entertainment and us, we have Jon’s thoughts about how everything went on getting this made. Hope you all like what we’ve done.

First things first: the seaweed is gone, but the hashbrowns are still in the freezer.

So Rusty wanted me to write a little blog post about Everyday Shooter for PSP. I don’t really know what to talk about so I guess I’ll start chronological and see where that goes.

I actually tried porting Everyday Shooter to PSP way back around December 20th, 2007, and stopped around December 27th, 2007. Here’s an old video I found from back then:




WHA... More »  

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SCEA Marketing Manager Mark Valledor has initiated a weekly PS Blog update on the hot topics and answers to the questions LittleBigPlanet consumers have as follows:

First off, wanted to introduce “Sam_Protagonist” to everyone. He’s our global community manager for LittleBigPlanet and our eyes and ears for all things community. You can find him interacting on the EU and US forums providing updates to the community. Keep a look out for his forum posts and occasional LBP News Site posts for the latest updates.

So for our first installment of ‘SACK IT TO ME’ - we’ve decided to summarize some of the major topics the community wants answered…

Moderation
The level moderation process is something we’re continually improving. The small percentage of levels moderated have been done so after the community has reported them using the Good Grief tool. We never moderat... More »  


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Just under two weeks ago we saw a video of an Acekard Flash Cart running on the Nintendo DSi.

Today, AceKardTeam has released Acekard2i for Nintendo DSi!

To quote: We are proud to announce our latest acekard now fully works on DSi, we call this new product Acekard 2i. Acekard 2i is completely compatible with Acekard 2, besides, the 2i works on DSi.

Acekard 2i will come up in a very short time, please keep eyes on our Web site, thank you. More details about Acekard 2i please refer to: Features of Acekard 2i.

Video is below, courtesy of YouTube:




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Ever Since Sonic Adventure 2 on the Sega Dreamcast, the hedgehog has suffered some pretty piss poor releases. Sonic fans have been hurting for a long time now with titles like "Sonic Riders" and more recently "Sonic The Hedgehog".

What little good will gamers had left for the blue blur is quickly evaporating thanks to Sonic Unleashed, an otherwise decent Sonic game ruined by brawling levels that turn Sonic into a werehog combatant.

So why exactly do the development team keep screwing things up exactly? Turns out it's an entirely conscious decision.

In the latest IGN Three Red Lights podcast at the 19:40 mark David Clayman recalls a time when he talked to a member of the Sonic Unleashed team about this very issue...

"I asked one of the developers at TGS, you know I was like, come on everybody just wants Sonic running, li... More »  


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Electronic Arts has officially been working with Borne Games on a 2D flash version of Mirror’s Edge. They have released a one level BETA which you can try out linked above.

To quote: Now, I can’t stress this enough. This is only a one level BETA, designed to iron out a few bugs before release, and give you guys a chance to leave some feedback on the raw gameplay.

There’s much more to the (also free) full game than just this level. Don’t forget to check out Mirror’s Edge, out now on PlayStation 3 and XBox 360.

Also of note, Electronic Arts is officially working with Borne Games on ME 2D.

Controls:
Left and Right arrows: Run
Up arrow: Horizontal wall run, vertical wall climb
Down arrow: Duck
S or /: Jump
M: toggle music
Q at pause screen: Reset level

Changelog .09a:

- REALLY fixed running up slippery ground (and running up normal ground).
- fixed head collisi... More »  


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Today Kimmo Lahtinen of Housemarque shared the following via PS Blog:

Hi, my name is Kimmo Lahtinen and I was the programming lead for Housemarque on Super Stardust Portable. Super Stardust Portable is the PSP version of our previously released PS3 title Super Stardust HD with some nice additions we think you’ll enjoy.

And you’ll be able to enjoy them very soon. Super Stardust Portable will be available for download on the PlayStation Store on Thursday, December 4th for just $9.99!




If there is one word to describe the game, that would be ‘intense’. Your goal in the game is to simply destroy the waves after waves of enemies we throw at you and try to not get killed. If you’re not constantly on the edge of your seat when trying to blow up everything in sight with dozens of asteroids coming at you all the while screen is filled with explosions and fireworks, you should probably apply for a jo... More »  


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A couple of weeks ago, we got the opportunity to visit Milestone and spend some quality time with the latest entry in Capcom’s survival horror series - Resident Evil.

The build we played was the same one that was presented at this year’s Tokyo Game Show. The demo featured two short levels and also gave us the first glimpse into the newly introduced co-op mode.

As you may know, one of the biggest changes in Resident Evil 5 is the inclusion of co-op. For the first time in the Resident Evil series (Outbreak doesn’t count), you can play through the campaign co-operatively. The second character introduced is Sheva.

The campaign can be played either online, split-screen or via system link. In case you don’t have anyone to play with, the game will take control of the second character. The friendly AI that controls Sheva does a wonderful job; she’ll constantly heal you, provide you with different items (ammo included) and most importantly, she... More »  


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