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Ruin for PS Vita Details Arrive: Lairs, Relics and The Social Web

250°
166w ago - Sony Senior Social Media Specialist Sid Shuman has revealed some details today on Ruin for PS Vita, including the lairs, relics and the social web as follows:

Ruin (working title) was last seen on the E3 2011 PlayStation stage, when the presenter wirelessly transferred his PS Vita game session to a PS3 without missing a frame of the action.

As technically impressive as Ruin's cross-platform compatibility is, I've learned that it's only the beginning of what co-developers Idol Minds and SCE San Diego Studios are planning for this ambitious multiplayer action-RPG.

Ruin is still early in development, but it's being eagerly anticipated for its PS Vita-to-PS3 cross-compatibility, addictive action-RPG gameplay, and expansive social features.

Ruin's developers are quietly building a wide, deep social network designed to keep you interacting whether you're on the couch, on the bus, or someplace in-between. Travis Williams, Ruin's energetic senior producer, walked me through the game's social ambitions several weeks ago at a media showing in New York City.

From the earliest days of Ruin's development process, Williams told me, the development team was motivated to find a way to make its multiplayer competitive mode accessible and socially sticky – important considerations...
 

RUIN Brings Social Action-RPGs to PS Vita and PlayStation 3

50°
182w ago - SCEA Senior Producer Travis Williams has shared details on RUIN today, which will be bringing Social Action-RPGs to both PS Vita and the PlayStation 3 console.

To quote: "I have a great idea for a game..." If you only knew how many times producers hear those words it would honestly amaze you.

We hear them all the time and we have to try our best to get excited about the words that follow that phrase. When we ([Register or Login to view links] and [Register or Login to view links]) stopped building PAIN expansions those words were music to my ears... Okay, what's next?

When I started working in games 20 years ago, I worked as an RPG designer/tester. So when we decided to make a social action-role-playing game you KNOW I was on board. When the decision was made to make it a PS Vita product I got even more excited.

Even among the nerds here in San Diego Studios I am branded nerdy. So making a game based in fantasy is right where I want to be. RUIN (Working Title) will be that fast-paced action-RPG that I have wanted to build since I first played old-school action-RPGs.

There will be some unique differences. Social networks and constant net connections make your victories (and losses) more public. The...
 

Modern Warfare 2 Co-op Dropped as it 'Ruined the Experience'

550°
267w ago - In a recent interview with VG247.com (linked above), it was revealed that the original build of Modern Warfare 2 had a co-op campaign mode.

Infinity Ward's Robert Bowling briefly commented about it along with detailing a "substitute" for the co-op mode, Spec Ops mode.

To quote from the interview: "We did it early on; that's what Spec Ops started out as, as co-op through story," said Bowling when asked why Campaign co-op didn't make the final game.

"But it really broke the cinematic experience, took the immersion out of it, out of the story and the pacing and everything we'd spent so long crafting.

It just ruined the experience we were aiming for, so we took it out, kept the single-player for that one player intact and polished it."
 
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