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NoRSX 0.3.0 Mandatory PS3 Update for Developers By Deroad Out

300°
68w ago - Following up on the previous updates, this weekend PlayStation 3 developer deroad has released a NoRSX 0.3.0 mandatory PS3 update for developers with details below.

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To quote: I have updated NoRSX to 0.3.0 THIS IS A MANDATORY UPDATE! Rebuild all your works, because there was a huge memory leak problem!

There was a problem with Font implementation. i forgot to free va_list and Freetype2 glyph and that caused a really hi memory corruption.

So please, update to this version!


 

RSXGL - RSX Graphics Library for PS3 is Now Ready for Developers

700°
97w ago - Sony PlayStation 3 hacker KaKaRoToKS has announced today that the RSX Graphics Library for PS3 known as RSXGL by Alex Betts is now ready for use by developers.

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From his blog: RSXGL Working and Usable

Hi everyone!

When the PS3 homebrew scene started, a lot of people were complaining that it wasn’t possible to write 3D games for the PS3 because of its lack of OpenGL library.

Almost a year ago, Alex Betts thought he would tackle this problem and he started working on RSXGL... an implementation of the OpenGL 3.1 specification written from scratch targeting the PS3′s RSX.

Anyone in their right mind would say that it’s impossible, that it’s too much work, but Alex spent the last year working on it, alone, until it became usable. You can read some news about it here.

For some reason though, no one used it to build their own apps. Maybe the status of the project...
 

NoRSX PS3 Graphic PSL1ght SDK Library & NoRSX Emulator Updated

300°
97w ago - Following up on his last revision, this weekend PlayStation 3 homebrew developer deroad has updated the NoRSX PS3 graphic PSL1ght SDK library to v0.1.8 followed by v0.1.9, v0.2.0 and v0.2.2, v0.2.9 and NoRSX PC emulator to v0.0.4 followed by v0.0.5 with details from the changelog outlined below.

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NoRSX for PS3 Updated to v0.1.5, Now a Real PSL1GHT Library

300°
106w ago - Following up on his previous revisions, today PlayStation 3 homebrew developer deroad has updated NoRSX to version 0.1.5 which he states is now a real PSL1GHT library.

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To quote from his blog: Finally I setup my lib to be built as a real lib. In fact it will build now a libNoRSX.a

This lib will be installed inside the PORTLIBS directory. It uses also a new header #include (it will include always all the functions)

I noticed also that all the homebrews built with this lib will be also less heavier then the old one! To install it, just run make. It will build also the example. This has been tested with the latest PSL1GHT version.

To include this lib, just add into the Makefile the -lNoRSX flag (if you have problems, give a look into the NoRSX Example folder).

THIS LIB IS JUST FOR PSL1GHT V2

This doesn't work on v1. but it can be ported easily.


 

NoRSX PS3 2D Graphic PSL1ght SDK Library Updated, TTF Support

300°
111w ago - It's been a few months since his initial release, and today PlayStation 3 developer deroad has updated the NoRSX PS3 2D Graphic Library for the PSL1ght homebrew SDK to include TTF support.

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To quote from his blog: My lib has been updated to allow people to use *.ttf files instead of my old experimental font. You can use any ttf loaded from memory or from hdd and print any kind of text as you want.

An example

This is the function that needs to be called to load a font from memory:

so for example if my font is Andale.ttf, and i want to load it from memory, i would call:


 
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