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Video: Amy on PS3 Returns to the Roots of Survival Horror

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157w ago - Today Djamil Kemal at Lexis Numerique has posted up a video trailer announcing that Amy for the PS3 is returning to the roots of survival horror.

To quote: As we get closer to the release of the game, which will be early next year, we wanted answer a question that has been asked many times: what kind of survival-horror game is Amy?

How do players cope with enemies? What kind of weapons can you use?

To answer those questions and more, we created the following video just for you:

As you can see, Amy is not about giving you huge power against enemies and giving players an action-oriented experience. Amy goes back to the roots of the survival-horror genre, and provides edge-of-your-seat suspense that will keep you wondering what's around the next corner.

While most games in the genre choose to either be action- or combat-based, or instill fear by making players feel vastly less powerful than their enemies, Amy combines the best of both worlds.





Paul Cuisset, the man behind Amy (and classic games such as Flashback), wanted to a new dimension, which is the cooperation between Amy and Lana.

Playing as Lana, you will have to decide whether you want to hide and...
 

Duke Nukem Forever: PS3 Details and Duke's PlayStation Roots

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191w ago - Gearbox Software President, CEO and co-founder Randy Pitchford has revealed some details on the long-awaited Duke Nukem Forever PS3 game alongside sharing Duke's PlayStation roots.

To quote: Not so long ago, the whole of gaming faced a terrible evil - a threat so grave that few knew of its true scope, a threat so intense that even fewer were capable fighting back.

The greatest video game hero - Duke Nukem, our King- was on the verge of being lost forever.

A world without Duke Nukem wasn't something I even wanted to consider. I know that because of my history with Duke that I'm not objective about it, but I also know I'm not the only one.

In the interests of full disclosure, long before Gearbox was founded, long before we developed our games for Half-Life, long before we created new brands including Brothers in Arms and Borderlands, it was working with Duke Nukem at [Register or Login to view links] (with Gearbox co-founder Brian Martel) that launched my professional career as a game maker.

That's why, when bad things started to happen and the future of Duke Nukem Forever was hanging in the balance, [Register or Login to view links] got involved. How could we let Duke die? The world needs Duke Nukem. Duke Nukem is the...
 

Video: Prince of Persia: The Forgotten Sands - Back to PS2 Roots

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240w ago - Update: Ubisoft has just released the official Prince of Persia: The Forgotten Sands launch trailer video, which is also added below- enjoy!

Ubisoft Producer Graeme Jennings has made available a Prince of Persia: The Forgotten Sands PS3 video today that depicts the title is going back to its PS2 roots.

To quote: With the game coming out so soon and everyone at [Register or Login to view links] excited to see what you guys thought of it, we wanted to get your opinions on the PlayStation.Blog and have the chance to answer some questions you guys might have for us.

To start off, let me explain a little about Forgotten Sands. The first thing I wanted to mention is to let you all know that this is not a movie based on the [Register or Login to view links].

In fact, we are bringing the prince back to the roots from the PlayStation 2 era by having this game take place in the seven year gap between Sands of Time and Warrior Within. We think you'll notice a lot of reminiscent elements of the original trilogy in Forgotten Sands.

Some other things we're extremely excited to talk about are the elemental powers and epic battles that take place n the game. Thanks to the Anvil Engine from Assassin's...
 

LGC: Need For Speed goes "back to its roots"

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330w ago - EA has released the first proper details on Need for Speed: Undercover, which'll no doubt sit somewhere near the top of this Christmas's sales chart.

After the disappointing Pro Street, Undercover takes the NFS series "back to its roots" says EA, with high-speed pursuits with rivals while dodging the old blues 'n twos to take down an International crime syndicate. All whilst undercover, obviously.

There's 80 miles of road to explore in the open-world Tri-City Bay area, says EA, and a totally new AI mechanic which delivers "aggressive and intelligent cops whose sole purpose is to take down the player quickly and by any means necessary."

The new game also introduces an all-new 'Heroic Driving Engine', a unique technology that generates "incredible high-performance moves at 180 miles per hour". We've no idea what this means.

Of course you can also expect tons of car customization, vehicle damage and licensed motors such as the Audi R8, BMW M6 and Lexus IS-F.

It's out in North America on November 18 and in Europe on November 21.
 
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