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Sony Goes Hands-On with Need for Speed Rivals for PlayStation 4

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49w ago - Sony Social Media Specialist Ryan Clements went hands-on today with Need for Speed Rivals for PlayStation 4 with details below.

To quote: When the idyllic forests and glittering coasts of Redview County are screaming by your window, there's precious little time to appreciate online functionality like Alldrive. Which, in a way, suggests how well it's been implemented in the blazing-fast Need for Speed Rivals.

From the newly minted Ghost Games in Gothenburg, Sweden, Rivals launches alongside PS4 on November 15th. It puts players firmly behind the wheel of either a cop or racer in a massive network of roads, laced through boiling desert and rainy hills.

Rivals made an impressive appearance at the PS4 launch event here in New York City, with a live demonstration of the Alldrive multiplayer functionality, and even a few perilous night races using PS Vita Remote Play.

With DualShock 4 in hand, I dropped into Redview - which was heavily inspired by the California coast - where several players were already burning through the map. Ghost Games' Founder Marcus Nilsson was at my side as a fellow cop.

No pressure. Pulling up alongside his beautiful patrol car, he started a pursuit event. One touch of L1 and we were in the event together, chasing after a group of racers...
 

EA Announces Need for Speed Rivals Coming to PS4 on November 15th

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50w ago - EA Community Manager Jessica Damerst announced today that Need for Speed Rivals is coming to PS4 on November 15th, 2013.

To quote: The wait for a next-gen games is getting unbearable! And our team at Ghost Games has been pushing themselves to be a part of PlayStation's big launch day. We're excited to announce today that Need for Speed Rivals will be a launch title for PS4 in North America on November 15th.

We're stoked to be the first racing game on PS4, and believe we're setting a new bar for driving gameplay and visuals. PS4, coupled with the Frostbite 3 engine, will give players unparalleled next-gen gaming - epic locations and vistas, stunning time of day and weather changes, and super high fidelity cars.

But we're not just about looks - what's under the hood counts, too! With Rivals, we're introducing AllDrive, a new feature which allows players to choose seamlessly between single player, co-op, or multiplayer, and a completely new way for you to play Need for Speed.

Share Your AllDrive Moments on PS4

Even as we play Need for Speed Rivals, we can never be sure what'll happen next. Just recently in a Pursuit race, one of the racers dropped a stun mine at the bottom of a jump - another car landed right on top, wiped out, spun out of control, finally...
 

CES 2009: Kodu Impressions, Level Creation Tool Rivals LBP One

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301w ago - IGN has had a private viewing of Kodu for Microsoft's XBox 360 console, and reports back that its creation tools are much more robust and in depth than those offered in Sony's LittleBigPlanet.

With Kodu you can build worlds from scratch, but fear not as casual players can get playing quickly with a set of pre-designed configurations.

To quote: While comparisons have already been made to efforts such as LittleBigPlanet, Kodu's creation tools are much more robust, its depth - demonstrated to us in a private suite on Friday - staggering.

This, because Kodu doesn't merely enable users to arrange a series of templates, but build worlds from scratch, setting their shapes and sizes, placing objects and inhabitants, devising sets of characteristics, behavioral logics, and more.

Casual players will be able to jump into the experience easily using a series of pre-designed configurations. Those with a little more determination, though, will be able to build their experiences ground-up. Microsoft calls it visual programming and having seen it in action Kodu seems to deliver just.
 
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