212w ago - Update: VG247.com has confirmed that Kaz Hirai stated the current PSN service will remain free, and subscriptions are only for "premium content and services."
Sony has revealed during their Media/Investor Conference that the PlayStation Network will be getting a new paid subscription service in 2010 alongside non-game content likely to include applications and videos.
According to their Slide Presentation [PDF] a "new revenue stream from subscription" will be generated.
Although few other details exist at this time, the way it is worded sounds like it could possibly be a subscription similar to XBox live on its way to PSN.
To quote: "It is unclear what the new revenue stream subscription might be. Could it be similar to Qore, an optional service, or something more akin to Xbox Live Gold, which is a premium service required to play games online for the Xbox 360?"
230w ago - ComScore's data by itself suggests that gamers are seeking cheap, if not free, online games in greater numbers. Compared to other metrics, does it mean movement away from consoles?
To quote: VentureBeat reports the figures, which show online gaming posting a 22 percent year-over-year boost in players from May 2008 to May 2009.
Coincidentally, the number fits with a 23 percent slide in console game revenues (attributed to NPD), and the 20 percent reduction in console game sales some analysts expect for the second quarter of this year.
Yahoo! Games and EA Online continue to be the heavyweights in this space, with more than 19 and 17 million unique visitors, respectively. EA's total is up 34 percent from a year ago.
But large brands like Disney Games and MSN Games also saw declines in unique visits. ComScore's director for gaming also notes that online games are growing at 10 times the rate of the overall U.S. Internet population.
237w ago - Speaking to GamesIndustry, PlayStation Home director Peter Edward has confirmed that the weirdy PS3 MMO thing has been downloaded more than 6.5 million times.
To quote: Sony doesn't intend on milking the app for cash, Edward said, despite its popularity.
We do have a profit and loss on Home, and obviously revenue is an important part of it, just like with anything else.
But our belief is that if you make the community happy, and get good content on to the platform - if you get a platform that people want to keep coming back to - then the monetisation aspect of it will almost take care of itself.
It's certainly not something that should be the driving force - not something that's the driving priority at this stage of development.
260w ago - Sales were up at Take-Two Interactive, thanks to sales of games like Grand Theft Auto IV and Midnight Club: Los Angeles, but the publisher saw losses also increase to the tune of $15 million.
The company pointed to two other titles, NBA 2K9 and Carnival Games as leaders for the quarter, laying out its fiscal 2009 game plan.
That includes two batches of Grand Theft Auto IV downloadable episodes due by October 31, 2009, one of which has already been announced and dated. The company boasted that more than 3 million games in the Carnival Games series have been shipped.
Take-Two list the PlayStation 3 as its biggest revenue generator on the publishing side, with 35% of the quarterly take. That beats out the Xbox 360, which brought in 28% of its publishing dollars, and the Wii, at 11%.
For the entire fiscal year, Take-Two brought in $1.5375 billion in revenue, with $97.1 million in net revenue. That's much better than the company's 2007, when it raked in $981.8 million, resulting in a loss of over $138 million.
262w ago - Peter Dille, SVP of Marketing and PLAYSTATION¬® Network, was announced as the final keynote speaker for the CMO Council's 2008 CMO Summit, and he plans to share how Sony changed the game to realize new routes to revenue.
Press Release: PALO ALTO, CA--(Marketwire - December 1, 2008) - The Chief Marketing Officer (CMO) Council announced today that Peter Dille, Senior Vice President of Marketing and PLAYSTATION¬® Network for Sony Computer Entertainment America, will be a keynote speaker at its CMO Summit on December 10 and 11 in Monterey, California.
Dille will speak to the CMO Summit theme of "Routes to Revenue" drawing on his experience in creating new audiences, building deeper connections with core game players, developing digital channels and creating new sources of revenue in a highly competitive marketplace.
Dille is a 20-year marketing veteran with over 15 years in the gaming industry, including playing a pivotal role in the launch of the original PlayStation console in 1995. Dille is responsible for all facets of SCEA's marketing efforts in North America, including PlayStation¬® brand management, hardware and software marketing, advertising, channel marketing & events, corporate communications and promotions.
In addition, Dille oversees the PLAYSTATION¬® Network...