21w ago - Capcom Product Manager Mike Lunn has announced today alongside a fresh video trailer that Resident Evil Revelations creeps to PS3 this May 21st complete with new features outlined below.
To quote: Survival horror fans! I'm super excited today to announce that Resident Evil Revelations is heading to PS3 this May. I know a lot of you guys have been patiently waiting for this one so we're happy to be bringing you the definitive Resident Evil Revelations experience along with some new extras.
For those that haven't heard of RE Revelations, it's a little bit different than some of the other Resident Evil titles you may have heard of or played recently. Revelations harkens back to the classic "survival-horror" style gameplay where you'll be exploring dark, creepy areas with little (and sometimes no) ammo to protect yourself from whatever might be lurking around the next corner.
The storyline focuses on Jill Valentine and her partner Parker Luciani as they track down the whereabouts of series standby Chris Redfield and his new partner Jessica Sherawat.
Jill and Parker are investigating the last known coordinates of their comrades on an abandoned cruise ship known as the Queen Zenobia when they're thrown into the middle of bio-terrorist conspiracy full of danger, mystery, and...
25w ago - Following up on our previous update, today myself (Daveyshamble501) and Markus95 have released the Resident Evil Paintown Final Alpha for PS3 3.55 / 4.XX CFW alongside some videos of it in action below.
Hello everyone and Merry X-Mas to all, a short while back you may remember this little mod I made for paintown, well since then i'd been in contact with fellow modder Markus95 and he said we could make something amazing if we worked together, so we put our heads together and came up with this arcade quality...
34w ago - Following up on my PoC Demo and the recent Paintown Special CFW 4.21 update by markus95, today I am releasing the PS3 homebrew game Resident Evil Operation Paintown along with a video of it in action below!
Ever wondered what the Resident Evil series would've been like had it been put out on the Snes or Megadrive ? Well ponder no more as I have answered that ultimate question with this.
I have put a load of hours into this, roughly 12 hours a day for 3 weeks and had no help from anyone (even though I did message someone who didn't bother to message me back) If I get a big enough response from this one I shall start work on a ''Aliens'' one with marines, pulse riffles, power loaders, etc, etc
Hello folks, Remember last week how I showcased my Resi paintown colaberation ? Well I said roughly 4 weeks before you'd see a release well I have some exciting news for you all, After working flat out all week I have a beta version ready for you to enjoy, there will be updates in the coming weeks adding stuff that I haven't finished like some more special...
35w ago - As I hinted on last week, to tie in with my recent fighter packs for Mugen I have decided to work on the other side of Paintown's features which includes the side scrolling beat em up section.
What Jon Rafkind has given us with his game is a virtually easy to use character editor an level creation tool. This is my first dive into game creation and there's been some trial an error moments as well as some ''oh I see'' moments, but my understanding of this is becoming better an better with everyday I spend with this.
So anyway I sat down and decided that I was gonna do a Resident Evil side scroller. I have a lot of ideas that will work well in this mod, Ive even had a few other ideas for some future mods. I can understand why video games take an age to come out, it took me 3 days to put Hunks character together, that's ripping the sprites an putting them into there move folders then converting them one by one to be transparent so the game doesn't show the coloured background behind the sprite.