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Valiant Hearts: Historical Research and The Dogs in The Trenches

50°
9w ago - Ubisoft Content Manager Ed Casey shared a video today alongside some historical research and details on the dogs in the trenches in Valiant Hearts coming to PS4 and PS3 platforms below.

To quote: Though the characters in Valiant Hearts are fictional, the game is based in the very real and tragic history of World War I.

Teaming with World War I historian groups, the Valiant Hearts development team was able to craft a story rooted deeply in the history of the era that tells the story of individuals swept up in the chaos and destruction of The Great War.

In this Developer Diary we learn about the research done by the development team in order to weave historical fact and fiction together and tell a story of crossed destinies and a broken love torn apart by the chaos and horror of the war.

We also meet Walt The Dog and learn about "casualty dogs" or "mercy dogs" and the role they played in the trenches and on the battlefields in the darkest nights of World War I.





Valiant Hearts will be available June 24th, 2014 on PS4 and PS3. Check out Valiant Hearts on [Register or Login to view links], [Register or Login to view links], or on its official [Register or Login to view links]
 

SKFU on PS3 Registry Research and PS3 USB Custom Firmware

1200°
206w ago - Earlier today we reported on a preliminary PS3 flash and registry entry analysis from DemonHades and RichDevX, and now SKFU (linked above) has shared his input thus far.

To quote: Since PS3News released their PS3 FTP application I did some research on the PS3's registry.

The registry and it's backup are stored on dev_flash2 as xRegistry.sys.

The header

BC AD AD BC 00 00 00 90 00 00 00 02 BC AD AD BC

The entries

Every entry has a fronttag which is 5 bytes long. I'll describe:

56 41 00 11 01

This is an example value:

/setting/parental

Behind the value theres a 1 byte close mark:

00

The 5 bytes

The first 4 bytes are a unique but random number. Every value has it to be identified and found by the system as there is no special pattern. An sprx(?) finds every value by this 4 bytes.

56 41 00 11

The 5th byte can be 00, 01 or 02. 00 tagged values are actually activated/used by the VSH, 01 ones not....
 

Video: MLB 10 The Show Pitches In to Support Cancer Research

50°
219w ago - SCEA PR Manager Eric Levine has revealed alongside a video that MLB 10 The Show is pitching in to support Cancer research through Stand Up To Cancer.

To quote: As we approach the [Register or Login to view links], I'd like to tell you all about an important partnership that SCEA is involved in this summer.

We are teaming up with [Register or Login to view links] (SU2C) and [Register or Login to view links] (MLB) to aid in the fight against cancer.

Beginning June 13 through July 10, for every copy of MLB 10 The Show purchased for PS3 in US retail stores, SCEA will donate $10 of its proceeds to SU2C to fuel research centered on getting new treatments to patients quickly and saving lives.

With Father's Day approaching in just over a week, MLB 10 The Show provides the perfect gift for the baseball fanatic dad in your family.

Not only will fans get the most authentic and realistic sports game around, but it will also allow them to join the ever-growing SU2C community to raise awareness and support for cancer research.

Major League Baseball is a founding partner of SU2C and has been continuing to support in the years since. We're thrilled to join...
 

Folding at Home / Life With PlayStation PS3 Research - Take 1

550°
238w ago - I just started to take a look at Folding@Home / Life with PlayStation as part of my PS3 research. There are several little details which are pretty interesting...

One thing which got me interested, is that the "game" has more permissions than any other game or application. Normal games do not have access to the root of /dev_hdd0/ but F@H has.

It can read, write and execute which was found out as it creates a folder called /cntlnk/ in /dev_hdd0/.

There it caches several music files you play while running the application. This is handled via a SQL Lite Format 3 DB (db1.1.sqlite) in /NPIA00002/USRDIR/data/wlop/.

Another thing is, that F@H/LWP can override the PARAM.SFO. Normally the option window when u press triangle in XMB on a game just reads the data, PARAM.SFO passes to it.

But here, the automatic start option is not loaded via the .sfo. It seems it comes from an external XML file in the game directory.

The last I want to write about now is, that older F@H versions were able to control the SPU's partly. For example it was possible to define how many SPU's are used at all.

These are just some points that came up so far. I will keep you updated when there is more!

-SKFU
 

US Air Force is Buying 2200 PlayStation 3 Consoles for Research

750°
247w ago - The United States Air Force will soon be placing an order with Sony for 2,200 PlayStation 3 consoles... and they're not even going to play games on them.

Instead, the consoles will be headed to the USAF Research Laboratory's information directorate in Rome, New York, where they'll be combined with 336 consoles the lab already own to form a "cluster" of Cell chips.

This cluster will then be put to work grinding out better ways to process high-res radar images, video footage, as well as research on "neuromorphic computing."

To quote: "The Air Force will use the system to "to determine the best fit for implementation of various applications," including commercial and internally developed software specific to the PS3's Cell Broadband Engine processor architecture.

The research will help the Air Force decide where Cell Broadband Engine processor-derived hardware and software could be used in military systems.

The Air Force has used the cluster to test a method of processing multiple radar images into higher resolution composite images (known as synthetic aperture radar image formation), high-def video processing, and "neuromorphic computing," or building computers with brain-like properties."
 
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