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Sony Combats PSP Piracy with Online Registration Requirements

650°
235w ago - Sony is testing out a new anti-piracy system with the recently released title SOCOM: U.S. Navy SEALs Fireteam Bravo 3 for the PSP console.

Those seeking to go online with the game have to be validated via registration before doing so, therefore, pirated copies of the game will not be able to go online without the special voucher code.

To quote: "Any hopes today marks the beginning of the end of the rampant piracy seen on its PSP platform. SOCOM: U.S. Navy SEALs Fireteam Bravo 3, released today, is Sony's first test at discouraging pirates from downloading PSP software.

Those who purchase SOCOM Fireteam Bravo 3 are now required to register the title through PlayStation Network before given access to online gameplay. UMD copies of the game will come with a voucher code that must be redeemed online, while digital copies will automatically register in the background. Those who buy a used copy of the UMD can purchase a PSN entitlement voucher for $20 to play online.

We spoke recently with John Koller, director of hardware marketing at SCEA, about this new initiative to combat piracy on PSP and when we may see it appear on other titles and platforms.

For SOCOM Fireteam...
 

Microsoft Drops XBox 360's HD Requirements?

250°
263w ago - The fanfare surrounding the HD era has been dampened down by suggestions that Microsoft is no longer demanding an HD resolution of at least 1280x720 for games released on the Xbox 360.

To quote: In the latest issue of Develop, Black Rock Studio's David Jefferies provides an insight into the balancing act required for resolution and quality, claiming that although both HD consoles support 4X Multiscreen Anti-Aliasing, it's impossible to support such techniques at 1280x720 because the overhead is too much.

As a result, most developers have to drop down to 2xMSAA at the very best due to Microsoft's conditions, "providing you weren't one of the lucky ones like Halo," as Jefferies notes. Bungie memorably reduced the resolution of Halo 3 to 1152x640, with the offset being improved HDR lighting as a result of the game employing two frame buffers.

However, Jefferies later claims in the article that Microsoft has dropped the 1280x720 stipulation, allowing developers working on non-Halo titles to make the choice between resolution and quality as they so choose.
 

Crysis Warhead System Requirements Revealed

50°
314w ago - The Crysis Warhead system requirements have been revealed at the EA Store. As expected they are pretty much the same as the Crysis system requirements, the only difference is the required HDD space:

CPU: Intel Pentium 4 2.8 GHz (3.2 GHz for Vista), Intel Core 2.0 GHz (2.2 GHz for Vista), AMD Athlon 2800+ (3200+ for Vista) or better
RAM: 1GB (1.5GB on Windows Vista)
Video Card: NVIDIA GeForce 6800 GT, ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or better
VRAM: 256MB of Graphics Memory
Storage: 15GB
Sound Card: DirectX 9.0c Compatible
ODD: DVD-ROM
OS: Microsoft Windows XP with Service Pack 2 or Microsoft Vista
DirectX: DX9.0c or DX10
 
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