198w ago - MLB Designer Greg Batalucco has shared a video today highlighting the realism in MLB 10: The Show for the PS3 entertainment system.
To quote: In MLB 10: The Show, we have taken it further and added more to your gaming experience. New for this year's edition are real-time players in the dugouts and bullpens, fireworks, rally towels, thundersticks, working digital and analog clocks, and much more.
All these realistic enhancements to the game make MLB 10: The Show feel and sound like you are actually at the ballpark. Throughout this post we will focus on the stadium enchantments and how they make The Show come alive!
Real-Time Players in The Dugout and Bullpen New to this year's version of The Show is having the dugouts and bullpens full to capacity in real time. What this means is that players will be seen in actual game time sitting on the bench, standing, leaning on the railings and moving around.
The players will even react to the action on the field, so if a foul ball comes in the dugout, they will quickly move out of the way. You'll also see bullpen activity - with pitchers getting up, stretching and starting to loosen up.
Managers will be seen giving instruction to the bench players and...
248w ago - A start-up founded by former Apple Inc. engineers said it has developed technology that could bring film-like realism to computer games and change the way movie makers and other design professionals work.
The San Francisco company, Caustic Graphics Inc., plans to exploit a technique called ray-tracing that generates extremely accurate three-dimensional images. Ray-tracing is a mainstay of Hollywood studios, but remains out of reach for most PC users. A single image can take hours to generate; rendering a film can take months on hundreds of server systems.
To quote: Computer games and other PC software typically rely on a technology called rasterization. Though the results keep getting more realistic, developing an interactive form of ray-tracing has been a longtime quest in the computer industry.
Caustic, whose name refers to light rays reflecting off a curved object, says it is close to achieving that goal. The company says its software and chips allow graphics chips to carry out ray-tracing calculations at a 20-fold speed-up compared with existing PC hardware. It said it expects to deliver chips by early 2010 that will be about 200 times faster.
In a demonstration, Caustic executives manipulated a photo-quality image of a sports car, removing components and changing lighting and...