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Starhawk Private PS3 Beta Q&A Detailed: Reaching for the Stars

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146w ago - Sony Senior Social Media Specialist Sid Shuman has shared Q&A details today on the Starhawk private PS3 Beta as part of an interview below.

To quote: At this very moment, a small group of lucky testers are putting the Starhawk Private Beta through its paces. During last week's PlayStation holiday showcase for New York City media, I had a chance to go hands-on with the beta.

But I wanted to learn more about the beta's reception among the diehard Warhawk community, so I chatted with Senior Producer Harvard Bonin to learn some key findings from the beta: the most popular weapons and vehicles, the sneakiest tactics, and what beta players can expect next.

PlayStation.Blog: Obviously, there's a private beta going on right now. What have been some of the key learnings?

Oh, boy. There have been too many to name here, but one of the key learnings has been how closely we need to listen to hardcore Warhawk players. We made some changes to the flight controls that they reacted to negatively. We're now in the process of addressing that, and it's only because of the beta that we realized. Without a beta, we have no way to do that.

We've also seen a lot of strategies we couldn't have anticipated. The Build & Battle configurations are pretty interesting, people placing...
 

Namco: Tekken on XBox 360 is About Reaching Europe and the US

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303w ago - Namco Tekken boss Katsuhiro Harada has told Kikizo that doing a 360 version of Tekken 6 was a matter of common sense: there are simply too many green consoles in the world market to ignore. To quote:

Kikizo: You remember close to the beginning of the series, a time when Tekken was very closely associated with PlayStation. Obviously it's not just PlayStation now, so what would you say the sort of die-hard PlayStation fans who maybe feel 'betrayed'?

Harada: Yes, we have developed it PlayStation 1, 2 and now 3, so it is true that we have really grown with the PlayStation brand - we have a lot of fond memories, and we worked very closely with Mr Kutaragi as well, so we had a really good relationship. We love the platform.

But rather than some fans feeling disappointed, there are a lot of Xbox users out there at the moment, and a great deal of fans who only have an Xbox and really want to play Tekken, which is the number one in the fighting genre. And we just had so many fans that said "we really want to get our hands on it, but can't."

So we wanted to answer those fans. And it's also the timing at this point - at the moment we have two high spec consoles on the market...
 

Is the XBox 360 reaching the limit of its capabilities?

100°
317w ago - When any totally new gaming platform reaches developers for the first time they are at the bottom of a learning curve. Not only that, they are usually in a big hurry to get a game out as soon as possible after the platform launches. So early games on a new platform are usually little better than the best games on the previous generation platform.

As time passes the developer climbs up the learning curve. How fast this happens depends a lot on the complexity of the platform's architecture and the availability of good engines, tools and libraries. The Microsoft Xbox 360 has a relatively straightforward system architecture and has had very good development tools from very early in the availability of dev kits.

So we would expect developers to be getting close to optimum performance out of it fairly quickly. And this has been borne out by it delivering superior performance in virtually every cross platform game so far. But has the top of the learning curve been reached?

Rod Fergusson is franchise senior producer for Gears of War at Epic games and has just given an in-depth interview for Gamasutra.

Interestingly he says: "...with the two to three more years of optimization that we've...
 
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