18h ago - 2K Games Senior Community Manager Ronnie Singh posted up a video today showcasing NBA 2K14 as part of their PS4 Developer Diary dubbed MyCAREER on PlayStation 4.
To quote: MyCAREER has been one of NBA 2K14's most-played modes. The question is, with the next generation of technology, how do we create a fresh experience beyond playing games on the court? Creating a new cinematic experience that rivals a Hollywood film - that's how!
With over 300 pages of script, MyCAREER on PS4 takes you on an emotional journey like you've never experienced before. Our goal was to place you IN the game. From competing on the court, to decisions you make off the court, the experience has been expanded in an immersive journey through next gen technology.
For example, early on you may not get the minutes you want as a rookie. As your team calls a timeout, you have a decision to make - remain sitting or get up and celebrate with your teammates. Each decision affects the way you are viewed both from your team's viewpoint and the way fans look at you. This is just one of many deep decisions you make, with your actions opening up hours and hours of completely new content both on and off the court.
10w ago - Sony Social Media Specialist Ryan Clements revealed some PS4 and DualShock 4 secrets is a Thief developer Q&A session below.
To quote: With the power of shadows at his beck and call, master thief Garrett returns to PS3 and PS4 in 2014 with a new bag of tricks.
The well-loved stealth series has always empowered gamers with a broad array of in-game choices, whether it was using lethal or nonlethal tactics to drop nosy guards, or leveraging magic and technology to overcome adversity. The upcoming Thief is no exception.
In order to learn more about Thief's stealth systems, storytelling, and PS4 benefits, we turned to Producer Stephane Roy. He shared some incredible insight into Thief's design process, and even sheds new light on how DualShock 4 will empower PS4 thieves.
So let's see what Garrett's gotten himself into this time...
PlayStation.Blog: While developing for both PS3 and PS4, do you have any predictions for what's possible on PS4 that isn't possible on PS3?
Stephane Roy: There are multiple components to this question; an AI component, an audio component, an art component. It's very important for us to immerse players in our universe.
We want to make sure players really feel like they're Garrett, that they're...
16w ago - Codemasters Community Manager Luke "Hatta" Spring revealed the F1 2013 Classics line-up today alongside detailing the PS3 developer Q&A below.
To quote: We're going to start this blog post with a big F1 Classics reveal. We've been teasing a few details since announcement, but today we're very happy to confirm the big names and legendary cars that will feature in F1 2013, plus the extra content you'll find in F1 2013 Classic Edition.
F1 Classics is a fictional racing series that allows you to race F1 cars, drivers and circuits from the 1980s and 1990s. The teams are represented by two drivers, the original that raced in the team's specific car and the team legend that has represented the team during a different era.
We're incredibly excited to have 10 iconic world champions feature in F1 Classics including Michael Schumacher, Nigel Mansell and Alain Prost. Between those and the five F1 2013 champions they've won an incredible 29 World Driver's Championships between them:
1980s (F1 2013 and F1 2013: Classic Edition)
1980 Williams FW07B - Alan Jones & Alain Prost
1986 Team Lotus 98T - Mario Andretti & Emerson Fittipaldi
1988 Ferrari F1-87/88C - Gerhard Berger & Michael Schumacher
1988 Team Lotus 100T - Satoru Nakajima & Mika Hakkinen
18w ago - Sony Senior Producer Florence Kum shared a Rain PS3 developer diary Volume 1 video today with Yuki Ikeda among those included from the project below.
To quote: Hello Everyone! Your excitement over Rain at E3 was well received by the team and we'd like to thank you for your support since!
I hope you have all had a hot summer - as it should be! We have certainly been enjoying the sun here, but I am guessing that some of you are craving some more 'Rain'... perhaps? Without further ado, I am pleased to present you with our first Developer Diary for Rain.
In this video we meet Game Director Yuki Ikeda, Lead Planner Tomoharu Fujii, Art Director Seiichi Terashima, and Designer Tomokazu Oki. They explore Rain, what it means to them and how they interpret it in the game.