15w ago - Sony Social Media Manager Sid Shuman shared a teaser video dubbed Burial at Sea and interview today featuring Ken Levine discussing BioShock Infinite's Return to Rapture below.
To quote: BioShock Infinite garnered wide acclaim this spring for its mind-bending story and fantastic environments.
But the announcement of Burial at Sea - a two-part adventure that sets Infinite protagonists Booker DeWitt and Elizabeth in the underwater city of Rapture - might just be Irrational's most ambitious and exciting project yet.
Creative Director Ken Levine kindly took a few minutes from his schedule to answer our pesky questions about the upcoming downloadable episodes.
PlayStation.Blog: What compelled Irrational to return to Rapture for BioShock Infinite's Burial at Sea DLC episodes?
Ken Levine, Creative Director, Irrational Games: We never wanted to return to Rapture unless there was something new to say; a new story to tell that wasn't just bringing to life the story that we already told.
We found that there was a Booker and Elizabeth story to tell in Rapture that we got very excited about. A fresh new story focused on the main characters of Infinite and the only...
16w ago - The Chinese Room Co-Directors Dan Pinchbeck and Jessica Curry gave fans their first look at the PS4 adventure Everybody's Gone to the Rapture during Sony's Gamescom event today.
To quote: Hi there, we're Dan and Jessica, Co-Directors of The Chinese Room. We're based in Brighton, on the south coast of the UK. We made a game called Dear Esther for PC last year that was a first-person story-driven exploration and mystery title.
It was all about immersion and emotion, rather than having lots of complex gameplay, and was slow and poetic, with a really strong emphasis on the quality of the production - music, art, writing, voice-over.
It was one of the breakout indie hits of 2012, gathering up a whole bag of international awards and shifting over three quarters of a million copies. We were left thinking "how do you follow that?"
Everybody's Gone to the Rapture, our new game, is our attempt to answer that question, and I want to tell you a little about it.
Like Dear Esther, the new game is all about the story. It uses simple gameplay - basic exploration of a first-person world - so it's very friendly to people without a lot of game experience. But it's not casual in the classic sense - this is a deep and immersive game.
53w ago - Sony PlayStation Digital Platforms Community Manager Morgan Haro is here with this week's PlayStation Plus update, which features a return to Rapture free in BioShock 2 among the new content items outlined below.
To quote: It may be gift-giving season, but PlayStation Plus delivers gaming gifts all year round, and this week is no exception.
While many of you might still be getting acquainted with the PS Vita Plus games, PS3 gamers can welcome BioShock 2 into their Instant Game Collection. Download it for free if you're a Plus member when the PlayStation Store updates on Tuesday.
Don't forget that the Music Unlimited offer is still on as well. You can pick up the 1 year subscription for only $12! If you have questions on the service, you may want to check out this handy FAQ. To take advantage of the offer, you'll need to subscribe from your PS3 or PS Vita Plus enabled account.
December 4th PlayStation Plus Update
BioShock 2 (PS3)
Free for Plus members
Years after the events of the original BioShock, a monster has begun snatching little girls and bringing them back to the undersea city of Rapture.
Players step into the boots of the most iconic denizen of Rapture (and recent star of PlayStation All Stars Battle...
108w ago - SCEE Blog Manager James Gallagher has shared an interview today with Ken Levine, which spotlights taking BioShock on PS3 from Rapture to Columbia.
To quote: BioShock's writer and Creative Director, Ken Levine, and his team are now working on BioShock Infinite, a departure from the dark, dystopian corridors of Rapture into the bright skies of Columbia, a floating city named after the female personification of the United States of America.
I recently had the chance to sit down with Ken to talk about the philosophies that underpinned the original BioShock and how, if at all, these are being applied to BioShock Infinite.
PlayStation.Blog: What's more important to you: surprising the player or making existing fans feel familiar?
Ken: When you look at BioShock Infinite, you can't deny that it's a BioShock game. However, and this might seem counter-intuitive, Rapture was a surprise to the player; you wanted to see what was around each corner because it was so strange.
If we were to take you back to Rapture then that surprise element would no longer be there. Weirdly, we had to change BioShock in order to make it BioShock, or at least to retain that core principle of the unexpected.