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Rumor: Radical Prepping Wii Port, 'Open World' Title

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289w ago - Update: Activision has officially crossed off at least one game from the possible projects Radical is bringing to the Wii.

"I can confirm that we have no plans to bring Prototype to the Wii," an Activision representative told GameSpot.

Radical Entertainment is a developer that operates on both sides of the Entertainment Software Rating Board's spectrum. On the one hand, the Canadian studio has crafted such family-friendly titles as Crash of the Titans. On the other hand, Radical's latest game, the open-world actioner Prototype, sees players cutting a swath of destruction through New York City.

That being said, [Register or Login to view links] on Activision's Web site indicate that Radical Entertainment may be considering bringing its hyperviolent action game Prototype to Nintendo's family-friendly console. First, the developer is currently seeking a senior Wii programmer to handle systems and rendering for a Wii port of an Xbox 360 and PlayStation 3 game.

"Work with other rendering and systems programmers, designers, and artists to take game features from concept to execution for a port of a 360/PS3 game to the Wii," reads the job description for the senior Wii programmer position at Radical....
 

Radical: Original Prototype Too Huge, Delay Helped Realize Vision

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291w ago - The bad: Radical's open-world, anti-superhero blockbuster Prototype has been heavily delayed. The good: it's now been polished to buggery and pulled back to a more manageable "vision".

To quote: "The extra dev time from last year really was a chance for us to polish, tweak and refine the missions and gameplay mechanics," executive producer Tim Bennison told VG247.

"The original vision for the game was huge, perhaps a little too huge, so the extra time in development has let us realize that vision."

The game was originally to release in autumn last year, but was pushed into 2009 last May. It was one of the Vivendi survivors of the Actvision Blizzard merger.

"We're really excited to launch Prototype in June - it's certainly been a big project for the entire company here at Radical," Bennison added.
 

Doak Left Free Radical Earlier this Month, Company Now Closed

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309w ago - Multiple sources have confirmed to VG247 that Free Radical is, indeed, closed.

Edge has posted up a lengthy account of recent events at the firm from what looks to be a good source. Apparently founder Dave Doak left earlier this month, and is now in the process of setting up a new developer with co-founder Steve Ellis called Pumpkin Beach.

Free Radical was working on Battlefront III for LucasArts until recently, but the project was pulled, supposedly relocating at Rebellion.

Haze is cited by the Edge source as being the final nail in the coffin, along with the failure to seal the deal with Lucas.

"They had already started working on TimeSplitters 4, and had been for over a year, but due to the failure of Haze and the deal falling through with Lucas, they couldn't get a publisher to back them," said the source.

"They had a last ditch attempt last week down South somewhere, but it came to nothing so I think that was the last hope."

The gossiper continued: "People have been leaving in droves due to lack of security, poor treatment of staff, better offers and guaranteed work from other local developers such as Monumental Games and one in Derby whose name escapes...
 

Free Radical asking fans where they want TimeSplitters 4?

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323w ago - TimeSplitters 4 could truly end up on any console. The previous TimeSplitters title ended up on the Xbox, PS2, and GameCube, so it is more than likely that Free Radical will follow up with a 360, PS3, and Wii release for TimeSplitters 4.

However, Free Radical wants to know what the fans are interested in - A poll is up and running on the company's Web site and is asking which console people wish to play the next TimeSplitters game on.

As of the time of writing, the Wii is leading the poll with 65% while the PS3 and 360 are trailing with about 15% each.

This poll could end up as being superfluous if Free Radical makes the decision to release TimeSplitters 4 on all platforms, but it would be interesting to know if the results will influence the development of the game in one way or another.
 

Final Haze Resolution Confirmed by Free Radical

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340w ago - There has been much debate over the actual resolution for Haze, especially because some hands-on experiences with the demo have been in contrast to the previously reported 720p resolution. Well, Ripten confirmed this once and for all with Free Radical's Derek Littlewood, creative lead for the upcoming PS3 FPS.

Littlewood said the final product will "indeed render at 1024x576," which is a different story than what Ubisoft recently said on the official PlayStation blog. Thing is, Haze will run at 720p because the PS3 is capable of upscaling, but this is not the same as the game's native resolution. Littlewood talks more about the situation, and why the team decided to adopt a less-than-HD resolution:

"We prioritize a nice smooth framerate over a different res. Personally, I don't really buy the whole thing. People did the same with Call of Duty, they did the same with Halo, and they say with those games 'It's not running at true HD!' And it's like, I don't care. If the game looks good and it runs smoothly, those are the important things to me."

When asked if the decision to use a lower resolution for gameplay came later on in the development phase, Littlewood talked about the process of creating an engine. He said that "as all the pieces slot into place, you end up realizing...
 
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