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Playrise Digital: Table Top Racing Coming to PS Vita on August 5th

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1w ago - Playrise Digital CEO Nick Burcombe announced today that Table Top Racing is coming to PS Vita on August 5th, 2014.

To quote: Hi, I'm Nick Burcombe, head of Liverpool-based indie development studio [Register or Login to view links]. We've joined forces with publisher [Register or Login to view links] to bring our award-winning game Table Top Racing to PS Vita on August 5th.

I was part of the original team that created WipeOut back in the mid '90s for PlayStation, and I have always loved combat racers and driving games above all other genres - games like Micro Machines and Mario Kart.

So when we were looking at building a new racer, it felt natural to reference those classics when crafting Table Top Racing. We set out to capture some of that essence of what made them so much fun, and I think we've done a pretty good job on that front!

Table Top Racing features a host of crazy tracks complete with shortcuts, over-sized obstacles, jumps, and all manner of other hazards. As the game picks up speed, you need to understand the best racing lines and drift momentum you can get with some of the later cars - it's pretty frantic.

We've included one shot weapon power-ups which give players a temporary advantage, be it a speed boost, missile...
 

DriveClub PS4 Could Be Most Realistic Sounding Racing Game Ever

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9w ago - Sony Blog Manager Fred Dutton proclaimed today that DriveClub on PS4 could be the most realistic sounding racing game ever!

To quote: If you've been keeping track of our recent DRIVECLUB videos - in particular the 4TheSense clip above - you should hopefully have twigged that developer Evolution Studios is hell-bent on delivering the most technically sophisticated console driving game on the market.

Its visuals and gameplay systems obviously play a huge part in achieving that goal, but there's another, less-trumpeted area in which the team are achieving some extraordinary things: audio.

Squirreled away in a corner of the sprawling Evolution complex outside Runcorn in the north of England, Audio Manager Alan McDermott and his team have been hard at work building an enormous library of sound effects for the forthcoming PS4 racer. And unlike most games in the genre, every single one of them is 100% bespoke.

"We did initially look and see if we could buy samples in, and approached manufacturers," McDermott tells me. "But it just wasn't good enough for us to do what we wanted to do."

Instead, his team has spent the last two and a half year travelling the globe painstakingly recording the sounds of every...
 

Beatshapers Announces Ready to Run is Racing to PS4 This Year

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25w ago - Beatshapers Founder and CEO Alexey Menshikov announced today that Ready to Run is racing to PS4 this year with details below.

To quote: Hi there! This is Alexey Menshikov, CEO of Ukraine-based Beatshapers. I'm excited finally back to announce our new project - Ready to Run.

In case you're not familiar with Beatshapers, we're a small developer and digital publisher from Kiev, Ukraine. To date, we've published 19 games on PlayStation Store. The most significant are BreakQuest series (minis), StarDrone Extreme (PS Vita), Jetpack Joyride (minis) and Furmins (PS Vita, made together with Housemarque).

Ready to Run is a furious RC car racing game in a unique retro-futuristic setting, and it's actually planned as a franchise, with the first title coming exclusively to PS4.

Here are a few of Ready to Run's features:

• Highly responsive, arcade-style RC racing physics
• 15+ futuristic radio-control cars with various designs
• Single city environment featuring endless track configurations for different race modes
• Real-time and asynchronous multiplayer modes
• Various scoreboards with filters, with an emphasis on PSN friends

We've always been fans of RC racing games, and it seems now's the time for a new title on PlayStation Store....
 

PS Plus: Sonic & All-Stars Racing Transformed Free for Members

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31w ago - Sony Senior Community Specialist Kristine Steimer announced that Sonic & All-Stars Racing will be transformed free for PS Plus members as part of this weeks updates below.

To quote: This week, PlayStation Plus members can take to an ever-changing race track when Sonic & All-Stars Racing Transformed enters the Instant Game Collection.

The 'transformed' part references the fact that your go kart isn't always cemented to the pavement - if your route should all of a sudden require your little kart to, say, fly, it will. Yep, your vehicle is constantly morphing back and forth between kart, plane and boat, so you'll have to master each type if you want to win.

You can download Sonic & All-Stars Racing Transformed and take advantage of all these PS Plus discounts after the PlayStation Store updates tomorrow, 12/24.

Sonic & All-Stars Racing Transformed (PS Vita)
Free for PS Plus members

Sonic and the All-Stars cast line up on the starting grid once again to battle for supremacy in the ultimate race. It's not just racing, it's Racing Transformed! Bonus Edition also includes extra racer Metal Sonic, and bonus Outrun track!

The PlayStation Store Holiday Sale continues this week. Check out these deals:

Game Title
PS Plus Price
 

Video: Gran Turismo 6 Out on PS3 Today, Kazunori on Lunar Racing

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33w ago - Sony Blog Manager Fred Dutton announced that Gran Turismo 6 is officially out on PS3 today, with details from Kazunori on Lunar Racing.

To quote: Today, Gran Turismo 6 takes to the track. In keeping with the series' MO, Polyphony Digital has once again created an incredibly sophisticated and convincing racing simulation, which proudly wears the developer's unconditional love for the automobile on its sleeve.

And alongside the huge roster of new cars available to take for a spin, and the 37 tracks waiting to be mastered, Polyphony has thrown in something of a surprise. For the first time ever in a Gran Turismo title, you have the opportunity to swap the racing circuits of planet Earth for the Moon, and pilot a lunar rover across its surface. Hands up if you saw that coming?





"We had been working for a while on simulating the stars properly in the game, and the moon was being recreated very accurately. While we were working on that, the idea just came out of the blue," recalled Polyphony president and series creator Kazunori Yamauchi, when we caught up with him at the game's launch in Ronda, Spain, earlier this week.

"We thought, 'wouldn't it be interesting if you could drive on the surface of...
 
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