218w ago - Update: VG247 has been told that David Reeves - confirmed as leaving SCEE as president this morning - is to take up a senior position at Scottish developer Realtime Worlds. Reeves will leave SCEE on April 30, to be replaced by current CMO Andrew House.
SCEE just confirmed that David Reeves has quit as its president, to be replaced by Andrew House. Reeves will leave the company on April 30. He's been with SCEE since 1995.
House is currently CMO. He'll assume the role of "Chief Executive Officer (CEO) and Co-Chief Operating Officer (Co-COO) of Sony Computer Entertainment Europe (SCEE)" as of May 1.
"It has been a wonderful ride with PlayStation," said Reeves. "I never got to visit all 106 countries but managed 66. I have just two things to say on leaving: I want to thank all of those people who have supported SCEE and me personally in the past 14 years; you have been magnificent!
"Secondly, I am going to spend my time now trying to repay society for all I have taken from it. If your children are having physics lessons at the local school or wondering why their ski instructor is very elderly, your car mechanic has a bad back, or the social worker keeps bringing...
230w ago - Developer Ethan Nicholas at Sun Microsystems has handed in his two weeks notice after finding success with an iPhone game.
His game iShoot Lite went live on January 3, 2009 and less than ten days later, it was the top app on the iTunes App Store with a massive 16,792 downloads in one day!
To quote: "iShoot Lite" went live on January 3, 2009. Less than ten days later on January 11, the original iShoot rocketed out of obscurity as the number one Top Paid App in the iTunes App Store with 16,972 downloads in one day.
It virtually blasted the reigning number one iFart app off its perch overnight. iShoot simultaneously grabbed the Top Free App number one spot as well.
For an app to reach number one and remain there, some 10,000 plus downloads per day are required. That's roughly $21,000 a day for this $2.99 app after Apple takes its 30-percent stake.
Nicholas attributes iShoot's meteoric rise to the release of his 'Lite' version, giving millions a free chance to experience the thrill of launching tank artillery. It's important to note that a $2.99 price point was no barrier to the ultimate success of iShoot.
"I'm still in shock," Nicholas said, "I've given my two week notice at Sun Microsystems. I'm gonna do this full time now."
261w ago - We didn't even see this one coming, one of the longtime creators of Electronic Arts, Neil Young, has left the company for an "new project." I have never reported about some leaving a company before so I really don't know what to say, I'm kind of at a lost of words right now.
But, anyway just forget about me a lets get back to the story. As I was saying, Neil Young was working at Electronic Arts for about or even more than 11 years.
He worked on games like The Lord of the Rings: The Two Towers, following that Young was put in charge of Maxis during the production of Sims 2 before being promoted to vice president and general manager of EA Los Angeles. When in Los Angeles, Young supervised Medal of Honor Airborne and Boom Blox.
"Neil Young has decided to leave EA to manage his own company. Neil is an 11-year EA veteran who has created a lot of great games and many good friendships at EA. We wish him the very best on his new project. Neil will always be welcome at EA."