79w ago - Quantic Dream Product Manager Ross Alexander has unveiled a video trailer first look at Beyond: Two Souls from E3 2012 just moments ago!
Below are the details, to quote: Hopefully many of you will have seen that we've just announced the much anticipated next title from Quantic Dream, the makers of Heavy Rain.
BEYOND: Two Souls is an interactive psychological action thriller starring Oscar nominee Ellen Page (Inception, Juno) in the lead role of Jodie Holmes. Yes, I know, Ellen Page – pretty awesome!
Ever since she was born, Jodie has always been different from everyone else. She possesses supernatural powers through her psychic link to an invisible entity she calls Aiden, and this gift has changed her life forever.
In BEYOND: Two Souls you will experience the most striking moments of Jodie's life as your actions and decisions determine her fate. You'll also be able to take full control of both Jodie and the entity in spectacular action and adventure scenes.
And as Jodie traverses the globe, you will face incredible challenges in emotionally charged events never before seen in a video game.
BEYOND: Two Souls also features a brand-new game engine and will be one of...
92w ago - Sony Senior Social Media Specialist Sid Shuman has shared a Kara demonstration video trailer below courtesy of Quantic Dream from this year's GDC event.
To quote: Head-turning videogame tech demos are a dime a dozen at Game Developers' Conference, but developer Quantic Dream might have this year's crop beat.
Watch the full tech demo video for "Kara" below to see how the creators of Heavy Rain are looking to expand virtual performances in video games.
And just to be extra clear: No, "Kara" is not Quantic Dream's next game.
Director David Cage was on-hand at GDC to debut the new video to the press, and his presentation touched on the origins of "Kara" - we've selected a few choice quotes below. Check back tomorrow to hear our full interview with Cage on the Official PlayStation Blogcast. It's one interview you won't want to miss!
After Heavy Rain, we wanted to push the envelope in terms of quality, starting with the visuals. We wanted to improve many things - things that were not possible with the Heavy Rain engine. So we had to develop a new engine from scratch.
We also wanted to improve the quality of the acting. With Heavy Rain, we did what many games do - split performances,...
233w ago - Quantic Dream has announced that it is selling its motion capture data (as seen in Heavy Rain) in library packages to other game developers.
The offering will be what Quantic Dream calls "the industry's first high-end, off-the-shelf solution for real-time 3D character animation."
Considering they spent nearly a year doing motion capture work on Heavy Rain, it only makes sense to recovering the costs of the enormous project.
To quote: Motion Kit Collection Vol 1 will feature 2 motion kit libraries (one for both sexes), each comprising 84 generic motion animations, which totals 2 X 7 linear minutes of animation data.
With each humanoid animation captured using Quantic's 28-camera Vicon MX-F40 system, the motions can be used for building motion kits for both playable real-time characters and NPCs. Quantic has said this process will "reduce time and budget outlays for prototyping, pre and full productions."
The animation package is available in .fbx format, which are linkable with 3D software pipelines such as MotionBuilder, Maya, 3DS Max or XSI.
The animations were recorded at Quantic's Virtual Actor Studio in France.
300w ago - While most of us in North America don't read the Dutch magazine Chief, one of our readers abroad pointed out that they'd run a major exclusive on upcoming Quantic Dream/Sony title Heavy Rain. (You know Quantic Dream as the company behind Fahrenheit/Indigo Prophecy, and you know Heavy Rain from my fanboy obsession).
Joystiq Reader Saimon was kind enough to translate some of the more enticing statements about the title made by Quantic Dream's founder David Cage.
"I don't want to do a big free-roaming city like GTA, because the flow of the story will then be hard to control. Nevertheless, I do want to incorporate big sets, with a crowd, heavy populated areas like a mall and a subway are going to be in there. Of course, the gameplay has got to make use of that aspect too."
"People will be surprised. Internal (Sony's) feedback on graphics has been great. This is going to be a truly next-gen game. But still, we want to do something unique with the graphics, going beyond just making the most photorealistic world we can."
"With the release of Fahrenheit, we gave the adventure genre a new grammar. We brought new ways into the genre, new words if you want to see it like that, a new vocabulaire. With Heavy Rain, where going to expand...