25w ago - Heavy Spectrum's Matt Birch has announced that Puzziball is rolling into the PlayStation Mobile Store today.
To quote: Heavy Spectrum here. It's exciting to be talking to you all again so soon! After Bullion Blitz we've been working hard to get the second of our debut titles to the PlayStation Mobile store, and tomorrow you'll be able to check it out!
The game is Puzziball, and like our previous game Bullion Blitz, it came about from a desire to create something tactile and engaging. This time however, we focused on sliding your fingers and how that could translate into a game which "felt" like a physical object.
As with the first title, we iterated through many control ideas quickly, and the moment we felt things fall into place was when we combined dragging objects around the screen with the occasional flick of the device to "bounce" the playing area.
Inspired by vintage sliding block puzzle games (like the ones you had as a kid!), using this mechanic we devised a game that combined the fun factor of those classic games with modern twists to tax the brain.
So here it is - Puzziball, a dynamic puzzle with a ball trapped in a maze constructed of movable "sliders." The sliders are arranged in two layers,...
26w ago - Heavy Spectrum's Matt Birch has announced news today of two new PlayStation Mobile games via Sony XDev, namely Puzziball and Bullion Blitz.
Below are the details, to quote: Today we'd like to announce the first fruits of our collaboration with Sony XDev - Puzziball and Bullion Blitz. We're really proud of them both and hope you guys will give them a go, and with any luck enjoy playing them!
The first of the two is Bullion Blitz, available to download today. This was a game born out of the idea that we wanted to take the simplest interaction possible - tapping the screen - and make something compelling out of it. "Digital bubble wrap", in effect - but with enough depth behind it to make it fun to play with for hours rather than minutes.
One of the big advantages of PlayStation Mobile was that it allowed us to try ideas quickly and really focus on finding a way to deliver that fun feeling that we wanted. After several attempts we found something that both felt nice and which we could build a deeper game experience with - and that we felt could live up to the high quality we associate with the PlayStation platform.
What we came up with was a bank vault filled with "ingots" that "pop" into a shower of coins when you touch them. Adding to that a mechanism...