Video: PS4 DualShock 4 Controller on PC (DS4 to XInput Mapping Tool)

550°
20w ago - Following up on the DualShock 4 (DS4) PlayStation 4 / PS4 Controller Teardown, today PlayStation 4 developer InhexSTER has made available a DS4 to XInput Wrapper alongside a video of the PS4 DualShock 4 Controller on PC in action below.

Download: DS4Tool.zip

To quote: Hello guys, i am new here but i want to share a tool I made for Dualshock 4 controllers. I was inspired by the tool made by Scarlet.Crush for DS3.

My tool works in similar fashion and is based on source code from DS3 Scp Tool.

It works though without messing with the original drivers for DS4. Uses DirectInput to XInput mapping. You still need to install drivers for SCP virtual bus device and possible X360 Controller drivers.

Currently all buttons/Axis work like they should. No support for rumble and controlling light to indicate controller number.

Shortly I will make a video demonstrating the tool.

DS4 to XInput Mapping tool (Play any game with DS4 on PC)




Update: After looking into disabling original...
 

Video: Running PS4 via XBox One's HDMI Input Demonstration

100°
21w ago - Today Kotaku (via Digital Foundry) shared a video demo on running PlayStation 4 / PS4 games (with latency) through XBox One's HDMI input with details below.

To quote: You Can Play PS4 Through Xbox One, But You Probably Wouldn't Want To.

What happens when you plug a PlayStation 4's HDMI cable into the back of an Xbox One? The same thing that happens to everything else.

The fine folks at DigitalFoundry plugged their PlayStation 4 into the Xbox One's HDMI input and - contrary to my fevered speculation - a singularity was not formed. Instead, they got the PS4 video in their Xbox One dashboard.




From there they could navigate PlayStation menus, fiddle about with settings, or even launch a game, though lag issues make it a less-than-ideal means of doing so.

Either way, it's lovely to see the two of them getting along so well.


 

Metrico on PS Vita: Infographics and Input Morphing Detailed

50°
34w ago - Digital Dreams Level Designer Roy van de Mortel shared some concept art and details today on both infographics and input morphing in Metrico on PS Vita below.

To quote: It has been a while since we announced Metrico, so we are very excited to finally be able to share some more insights into the development and current state of Metrico.

We have been working very hard the last couple of months to make sure we now have a playable version, so people can experience what Metrico is about for the first time.

We announced Metrico at GDC San Francisco back in March with an announcement teaser, which was well received. But we knew that the next time we showed something to the press and you guys, we obviously would have to show more than the abstract video, aimed at introducing the game.





Metrico is a mysterious world, so we decided to keep it a bit vague with the teaser. We have a lot more to show since last March, so we'd like to take a moment and explain what type of a game Metrico is.

In Metrico the player needs to traverse the game world, which is built from all sorts of infographics, like bar diagrams, pie charts, line graphs, etc. These infographics constantly change based on your actions,...
 

Video: Putting Content Into the PS Vita GAME Folder at Firmware 2.10

200°
52w ago - Following up on Sony's PS Vita 2.10 and PS Vita 2.11 Firmware updates, today PlayStation Vita hacker The Z shared a way around some of the new limitations and covered putting content into the GAME folder in a video below.

To quote (via wololo): Several people have pointed to me that I shouldn’t talk about “PS Vita hacks” when what I’m really talking about are hacks inside the PSP emulator running on the Vita.

But I’ll have to say in my defense that with each iteration, the PSP emulator on the Vita is going further away from the actual PSP firmware, with its seemingly endless series of security features (that are probably really here to avoid a stupid crash happening on your Vita, but also have the convenient side effect of delaying hacks inside the psp emulator).

Take the recent firmware 2.10 for example. It blocked the possibility to create files or subfolders within the /PSP/GAME folder from within the PSP emulator itself. The Vita system of course can still do it (and needs to do so when you purchase and install a psp...
 

Sony Announces Table Mini Golf Putts to PS Vita on April 9, 2013

50°
55w ago - Sony Associate Project Manager Nick Accordino has announced that Table Mini Golf is putting to PS Vita on April 9, 2013.

Below are the details, to quote: It's my pleasure to introduce you to a brand new game in the AR Play family of PlayStation Vita titles - Table Mini Golf (no, not table putt-putt - sorry Mid-west)!

Like the previous games in the AR Play series, Table Mini Golf is a bite-sized game with monster-sized scope - you'll use the AR Play cards to construct dozens of mini-golf courses across most flat surfaces of your choosing, and then pick one of three stylish characters to show off your putting skills in style.

Courses are split into one of two lively themes - Horror and Pirate - and come in both Rookie and Pro difficulties to satisfy those looking for a lighthearted and/or challenging good time.

These courses can be mixed and matched across two distinct modes, Free Play and Elimination, in which up to four players (or AI partners) can compete to see whose putting skills are above and below par. (See what I did there?)

Fear not, Table Mini Golf is not your standard game of nine holes - the good folks at Four Door Lemon have wedged in plenty of challenges, Trophies and extra goodies to keep you playing. Winning matches and satisfying certain...
 







Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News