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PS Vita HBL (VHBL r150) for Super Collapse 3 Out, Crashing Fixed

1000°
123w ago - Following up on the previous updates, today PlayStation Vita homebrew developer wololo has made available PS Vita HBL (VHBL r150) for Super Collapse 3 which now fixes some crashing issues with snes9xTYL and Lamecraft.

Download: [Register or Login to view links] / [Register or Login to view links]

To quote from his blog: This patch fixes some crashing issues with snes9xTYL and Lamecraft, among other things.

There are still remaining issues with the VHBL port of Super Collapse 3 that I couldn't solve yet, I am still investigating: the Duke3d engine is crashing (Duke3d, zombie crisis), Daedalus seems to be crashing when loading roms (I probably won't investigate this, as Daedalus is slow on VHBL no matter what), Geometry War Portable crashes at startup, Picodrive will crash if you press the "select" button, etc...

So, still lots of incompatibilities of course, but this is getting better, and I sure hope you guys will enjoy snes9xTyl. Interestingly, I had to hook sceAudioOutput with sceAudioOutputblocking,...
 

PS Vita HBL (VHBL r148) for Super Collapse 3 is Now Available

1000°
126w ago - As a follow-up to his previous announcement, today PlayStation Vita hacker wololo has made available VHBL r148 for Super Collapse 3 which supports up to PS Vita Firmware 1.67.

Download: [Register or Login to view links] / [Register or Login to view links]

From his blog, to quote: Less than 24hours after our public announcement of the existence of a vulnerability in the PSP game "Super Collapse 3″, Sony pulled out the game from their store, like they did for Motorstorm and Everybody's Tennis before.

Now comes the stressful moment for me: releasing the VHBL files publicly, and cross fingers that it works correctly on everybody's Vita.

It is worth mentioning that, as for our previous releases, members of the /talk forums knew about the game's name up to one week in advance, which gave most of them enough time to get the game without any issue.

I want once again to thank the community for being able to keep the secret, although it didn't go without issues. Way too many people talked about the release publicly on our forums,...
 

PS Vita Half Byte Loader (VHBL) Release Incoming, Details Arrive

1300°
133w ago - Following up on his previous update, today PS Vita homebrew developer wololo has announced that the PS Vita Half Byte Loader (VHBL) will arrive shortly after March 1, 2012 with details below.

To quote: "This has been a tough week for lots of you, coming to my blog everyday to see that no new information was available about the release of VHBL. Trust me, it's been a much tougher week for me, making sure things go according to my humble plan, coping with a few more issues than expected, and overall, taking all the insults about "being a faker" or "trying to boost my ego" without being able to say anything else than "please trust me".

Ok, let's reveal a few essential things here, starting with the bad news: The game used by Teck4′s exploit is not available on the US vita store. Blame Sony and their "275 out of 900 PSP games available for your vita" scheme for this, not us. Part of the waiting time was to see if Sony would add this game to the US store at some point. It is obviously compatible since it is available in other continents, so my guess is that this is a marketing or a legal decision.

Long story short, people in the US who want...
 

PS Vita Half Byte Loader (HBL) Development FAQ by Wololo

1300°
141w ago - Today PS Vita hacker wololo has made available a Half Byte Loader (HBL) development FAQ for those interested in progress thus far on Sony's PlayStation Vita handheld console.

Also below he [Register or Login to view links] that he has ported HBL for Teck4's exploit successfully and updated to EU/US versions.

To quote: I managed to port HBL to the US version of Teck4′s exploit in exactly 45 minutes (including writing the savedata exploit and the binary loader), which is a new personal record, thanks to the scripts included in HBL's repository, and also to the fact that the different versions of the game are internally fairly similar (which is to be expected because technically the game is supposed to be the same, just translated, but I seem to recall it wasn't that easy for the Hotshots golf exploit)

I also updated the EU/US versions of this HBL port to get the tweaks I worked on for the past weeks in order to get a fair amount of homebrews to work.

The next step for me is to write a bit of documentation on how to use all this, and then patiently wait. As far as a release is concerned... well check the FAQ I wrote yesterday.

I could spend time polishing...
 

PS Vita Half Byte Loader (HBL) Progress Update By Wololo

1300°
141w ago - Following up on his previous update, PlayStation Vita hacker wololo has shared a progress update on the PS Vita Half Byte Loader (HBL).

Additionally, Nabnab has also made available a video showcasing some hidden PS Vita information for those interested!

To quote: A quick report: I'm making some progress on porting HBL to the Vita. Although I'm sad to say that I can't get syscall estimation to work, I got some major homebrews such as Doom to run already, so overall I think it's in an acceptable shape.

Because it is roughly stable now, today I focused on porting HBL to the EU version of the exploited game (I was working - obviously - on the Japanese version of the game so far). This went smoothly and I can confirm HBL runs fine on the EU version of the game, although of course I could only test on a PSP, not on a Vita.

I used the opportunity to refresh my two guides, how to [Register or Login to view links] and how to [Register or Login to view links]
 
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