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PSP2 Confirmed by Mortal Kombat PSP Devs, Pretty Powerful

650°
209w ago - Today IndustryGamers.com (linked above) has reported that Mortal Kombat PSP developers have confirmed that the PSP2 exists, and that it's actually pretty powerful to boot!

In an PAX 2010 interview about the upcoming Mortal Kombat reboot, Executive Producer Shaun Himmerick let slip the existence of a PSP2 development unit at Netherrealm Studios.

To quote: "We're not launching day one on all consoles like that. We are looking at them; we have a PSP2 in the house and we're looking at the engine, like what can it support. Always a big thing for us is the performance.

We're running at 60 fps, what can we do and do we have to build all the art assets over. We're definitely looking at them. PSP2 looks like it's a pretty powerful machine."
 

FuturLab Sony Pitch: Flash Devs Licensed for PSP and PS3 on PSN

50°
228w ago - FuturLab Managing Director James Marsden has revealed today how Flash developers recently became licensed PSP and PS3 video game developers on PSN.

To quote: Today I'm going to spill the beans on how a bunch of Flash developers managed to become licensed to make games for PSP and PS3!

Contrary to popular belief, we didn't have lots of games under our belt; none of us had worked on a commercial video game before, and none of us knew anything about C or C++.

What we did have was a great idea and the naïve enthusiasm to rock up to Sony's Liverpool headquarters and present it in person.

It all started back in 2007 when I'd just finished building our Flash game engine, [Register or Login to view links]. We decided to use the engine to develop an idea I'd had at University. The idea was essentially a game that reaches outside of the console, with characters in the game contacting players through instant messaging, email and telephone calls.

You might have heard of this kind of game, it's called an [Register or Login to view links] (or ARG - pronounced A.R.G.).

So we used our engine to build a [Register or Login to view links] and started...
 

Sony Aids Indie PSP Devs with Faster QA and Lower Price Points

50°
271w ago - The price cut on the PSP devkit has already opened PSP development to more interested parties, but apparently that's not Sony's only approach to bringing in more devs to the handheld.

According to Develop (linked above), Sony is also cutting down on the time it takes for a game to pass the quality assurance process.

They're also abolishing concept approval and, perhaps best of all, they'll be instituting very low price points for new games.

As part of their bid to further propagate digital distribution especially for the PSP and the new PSP Go, Sony has already signed on over 50 developers working on new games and apps. More are also reportedly on the verge of joining.

One of the new devs working on content for the PSP platform is iPhone stalwart Subatomic Studios, who is currently preparing a PSP-exclusive version of its Fieldrunners tower defense game. India's Gameshastra and PlayStation Network vets Creat have also signed on.

To quote: "We're making games that are just 20MB each, that's less than a minute to download - instant gratification, snackable content," said Subatomic's Ash Monif. "This is an opportunity for the premier indie developers - and I hope we represent that group - to come in and offer content that will fit the PSP."
 
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