Capcom's John Diamonon answered the following question today via PS Blog: You’re probably thinking, “What the flock is FLOCK!?”
Well, today you’re going to find out because we have a little surprise for you in the free issue of Qore today.
Below are a couple of videos that show some of the quirky and original gameplay you’ll see in the game.
I want to introduce you to one of my co-workers, Robby Zinchak. Don’t let his young looks fool you. He’s an up-and-coming associate producer extraordinaire who’s ready to answer all your questions regarding this truly unique, downloadable game. Just don’t ask him to show you his ID. (Just kidding Robby.)
Hi! This is my first time posting here, so I figure I should introduce myself first My name is Robby, and I’m the Associate Producer on FLOCK! here at Capcom. As mentioned previously on this blog, the new episode of Qore (avail... More »
Rockstar compiled a list of possible solutions to user-reported Grand Theft Auto IV PC bugs:
Installation
You must have Vista Service Pack 1 or Windows XP Service Pack 3 installed PRIOR to installing and running Grand Theft Auto IV PC.
Right-click 'My Computer –> Properties' to see if you have the latest Service Packs installed, and if not check Windows Update and download before trying to install the game.
Installing on a non–English, French, Italian, German, Spanish, or Russian Operating System
There is a known issue with non–English, French, Italian, German, Spanish or Russian operating systems, where unsupported characters will appear on the initial installation screen (this screen then remains present in the background throughout the installation process).
To bypass this issue and install the game:
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For the time being this is simply a rumor, however, French site JV247.com (linked above) is reporting that a game publisher told them Sony was planning to add PlayStation 2 backwards compatibility in a recent PlayStation 3 Firmware Update... but pulled it at the last minute.
They continue to mention that it may be added in a future update, and that we may see PlayStation 2 games on the PlayStation Store.
Adding fuel to the rumor is news that the original Medal of Honor and the ESRB-rated PlayStation 2 game "Rayman 2: Revolution" are slated for the PlayStation 3, which usually means they’re going to pop up on the PlayStation Store at some point in the future.
As always, more details to come as they are available!
Sr. Producer Rusty Buchert of Sony Santa Monica Studios shared the following today via PS Blog:
Hi all, it’s Rusty again from the Santa Monica Studio. We are getting ready to launch Everyday Shooter PSP on the PSN store today, and we are really thrilled about how it has turned out. Between Jon Mak, Backbone Entertainment and us, we have Jon’s thoughts about how everything went on getting this made. Hope you all like what we’ve done.
First things first: the seaweed is gone, but the hashbrowns are still in the freezer.
So Rusty wanted me to write a little blog post about Everyday Shooter for PSP. I don’t really know what to talk about so I guess I’ll start chronological and see where that goes.
I actually tried porting Everyday Shooter to PSP way back around December 20th, 2007, and stopped around December 27th, 2007. Here’s an old video I found from back then:
WHA... More »
Sony's Social Media Manager Jeff Rubenstein passed along some news he received from EA today as follows:
Mirror’s Edge developer DICE is planning a special treat for PLAYSTATION 3 owners. When downloadable content for the game is released in late January, they’ll make an exclusive Time Trial map available free, only for PS3.
More info on the DLC from EA:
Players will be challenged to achieve the fastest times possible on nine races across seven all-new and totally redesigned Time Trial maps. No guns, no cops, and no city: this is true aesthetics, agility and flow that will challenge any runner.
I think the video says it best:
This special DLC pack will be available for $10. Look for an update on the PlayStation.Blog right before it hits the PlayStation Store.
According to NewMediaAge magazine, Nintendo has become the first ever consumer brand to disable user communication and feedback on the popular social networking site Bebo.
Nintendo has launched a major campaign for a game on Bebo, but has disabled the wall feature that allows fans to comment across the campaign pages.
EA admitted they were surprised by this move, as talking is what people do one these sites.
To quote: The move to silence users has been met with surprise by brands and agencies, which said it contradicts the very nature of social media as a communications medium.
Nintendo global policy bans all comments, blogs and forums on Official Nintendo online material.
Nintendo said it selected Bebo as it reflected the social aspect of the Animal Crossing game, but it's the first consumer brand to block communication features on the social network.
The campaign, which also includes display advertising ... More »
Per Grace Chen (Senior Manager, PlayStation Store) today:
Hey, everyone. It’s time again for the weekly PlayStation Store update.
Qore
Qore Annual Subscription ($24.99)
Qore: Presented by the PlayStation Network is a monthly interactive video production covering the world of PlayStation. Qore provides its audience with exclusive behind-the-scenes access to developers and their games, from both the SCE Worldwide Studios and the third-party community, where the audience member can freely navigate through the content.
File size: 1.34 GB
Qore Episode 07: December, 2008 (free)
Episode 07 (December 2008) of Qore: Presented by the PlayStation®Network is being offered to all PSN account holders, 18 and older, for free! (*PSN registration required. user responsible for internet fees.) Download now to see what all of the excitement is about!
File size: 1.34 GB
Downloadable Games
Soldne... More »
Various video game publishers have spoke out recently to either condone or criticize second-hand video game sales for eating into their profits.
Atari president Phil Harrison isn't worried though, as he says their future strategy is to make games that people will want to keep hold of stating: "it's no coincidence that the most valuable games, the one's that have the most lifetime as a game experience, are the one's that don't get resold, that don't get traded.
The games that have the embedded community, the embedded commerce, the extended, expandable experiences, are the one's that you would never want to trade, the one's you want to keep hold of. And that's perfectly in line with our future strategy so we're not that concerned about it," he said.
To quote: Speaking at the Atari Live event in London yesterday, the publisher said t... More »