57w ago - Might and Delight Lead Programmer Kian Bashiri has announced that new Puzzler Pid is out today on PlayStation Network alongside a fresh video trailer below.
To quote: Hi everyone - Kian here from Might and Delight! I'm hugely proud to tell you that tomorrow we're releasing our first game, our darling Pid!
Pid is a platforming adventure with a strong retro flavor, a unique puzzle-oriented core mechanic, creatively challenging level design, a cast of charming characters, larger than life boss encounters and tons of secrets - all set in a peculiar alien world to a deliciously jazzy soundtrack.
Don't let the smooth graphics fool you! Having taken a lot of inspiration from classic platformers such as Mega Man, Donkey Kong and Metroid, we hope that your platforming fu is strong. This is a game that will challenge you and charm you at the same time.
How does all this mix together? Our release trailer will explain how:
Simultaneous with the PSN launch is the release of the game's soundtrack, created by Retro Family. Pid's soundtrack is a huge part of the game, so let me hand over to Walle Wahlgren, drummer in Retro Family, for the inspiration...
58w ago - Thumbs Up Games CEO Nicolas Marinus has shared a Panic PlayStation Mobile Puzzler video trailer today with details below, as follows:
Panic is coming soon to PlayStation Mobile! After thousands of years on a poky little space rock, with no wiggle room and no games to play, Panic's Alien Slime Monster has crash-landed on Earth – and it's angry.
The monster doesn't hate humans, and it hasn't been sent here to destroy us; It's just in a really bad mood. If you don't act fast, the whole city will become a giant slime bath!
Panic! plays a bit like a labyrinth game, but with a twist: you can reshape the labyrinth. The goal of the game is to save as many civilians as possible by toppling houses and diverting flowing slime away from them. Failed to rescue one? Throw a buoy for that last-minute save.
Is the slime coming from all directions? Throw a bomb to level an entire block and create a huge barricade. There are 30 missions stretched over three worlds, and Panic! also has a survival mode that challenges you to survive as long as possible.
We really feel we have created a special game. Destroying buildings to save civilians? It hasn't been done before. An action puzzle game about an alien attack? That's pretty unique.
58w ago - Eyebrow Interactive Lead Designer & Programmer Tyler Glaiel has announced today that PSN puzzler Closure will be discounted to $4.99 beginning tomorrow.
Below are the details, to quote: You may remember me as the designer of Closure, a game I created with artist Jon Schubbe and musician Chris Rhyne that made its debut on PSN earlier this year.
Since release, our eerie puzzler has received quite a bit of praise from both fans and press. People love the game, and we want to make sure that everyone has a chance to play this game we spent so long working on.
So, as a thank you to all who have played it (and haven't!), and in the spirit of the season, we're launching a special Halloween sale this week! Halloween is a perfect holiday to spend checking out Closure, an eerie puzzle platformer that takes place mostly in darkness, where anything not illuminated simply ceases to exist.
The response to Closure has been nothing short of fantastic. Our Metacritic reviews have been universally positive, but as a game designer I'm even more proud to see the video reactions and "let's plays" of our game.
Whether it was Giant Bomb's quick look of the game, Total Biscuit's "WTF is?" video, or even...
131w ago - SCEE Manager James Gallagher has posted up a video trailer today for Rochard - the gravity bending platform puzzler heading exclusively to PSN.
To quote: Just next door to the gargantuan PlayStation booth here at E3 is the SOE stand and, during a break from filming our live interviews, I popped over to take a look at an interesting little platformer called Rochard, coming exclusively to PlayStation Store this summer.
I sat down with the game's producer for a guided playthrough and, while I figured out the buttons and got my brain around the gravity manipulation gameplay, he explained the general premise.
"You play John Rochard an astro-miner at a company called Sky Rig - we're calling him an everyday hero," he explained.
"The entire company has been down on its luck in terms of finding anything but they stumble upon an alien artefact and, after reporting it to HQ, they find themselves surrounded by space pirates trying to get their hands on it. John is trying to protect his friends and find out what this artefact is in the process."
Rochard is a 2D platformer with 3D graphics, kind of like Capcom's...