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PS3 LibMove v0.1 for PlayStation Move Homebrew by Deroad Out

200°
87w ago - Following up on his previous release, PlayStation 3 developer deroad has made available what he calls PS3 LibMove version 0.1 for introducing PlayStation Move homebrew support followed by a PS Vibe Mode Edition below.

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NoRSX PS3 Graphic PSL1ght SDK Library & NoRSX Emulator Updated

300°
105w ago - Following up on his last revision, this weekend PlayStation 3 homebrew developer deroad has updated the NoRSX PS3 graphic PSL1ght SDK library to v0.1.8 followed by v0.1.9, v0.2.0 and v0.2.2, v0.2.9 and NoRSX PC emulator to v0.0.4 followed by v0.0.5 with details from the changelog outlined below.

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NoRSX for PS3 Updated to v0.1.5, Now a Real PSL1GHT Library

300°
114w ago - Following up on his previous revisions, today PlayStation 3 homebrew developer deroad has updated NoRSX to version 0.1.5 which he states is now a real PSL1GHT library.

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To quote from his blog: Finally I setup my lib to be built as a real lib. In fact it will build now a libNoRSX.a

This lib will be installed inside the PORTLIBS directory. It uses also a new header #include (it will include always all the functions)

I noticed also that all the homebrews built with this lib will be also less heavier then the old one! To install it, just run make. It will build also the example. This has been tested with the latest PSL1GHT version.

To include this lib, just add into the Makefile the -lNoRSX flag (if you have problems, give a look into the NoRSX Example folder).

THIS LIB IS JUST FOR PSL1GHT V2

This doesn't work on v1. but it can be ported easily.


 

NoRSX PS3 2D Graphic PSL1ght SDK Library Updated, TTF Support

300°
119w ago - It's been a few months since his initial release, and today PlayStation 3 developer deroad has updated the NoRSX PS3 2D Graphic Library for the PSL1ght homebrew SDK to include TTF support.

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To quote from his blog: My lib has been updated to allow people to use *.ttf files instead of my old experimental font. You can use any ttf loaded from memory or from hdd and print any kind of text as you want.

An example

This is the function that needs to be called to load a font from memory:

so for example if my font is Andale.ttf, and i want to load it from memory, i would call:


 

Enlightenment Foundation Libraries (EFL) for PSL1ght Updated

300°
121w ago - Following up on the previously released EFL Libs, today PlayStation 3 developer deroad has updated the Enlightenment Foundation Libraries for PSL1ght with details below.

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To quote: Well since i had 2 days free, i decided to use them to fix the EFL libs for PSL1GHT ported by KaKaRoTo.

This is my repository: [Register or Login to view links] (~138 Mb insted of 800+ Mb of the original one) to compile this libs you need some dependencies:

Then launch
 
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