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Classic Platformer Another World is Coming to PS4 Next Week

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4w ago - The Digital Lounge CEO Abrial Dacosta announced today that classic platformer Another World is coming to PS4 next week.

To quote: Video game creator Eric Chahi has left his mark on the gaming industry by designing titles that deeply immerse players in strong emotional content.

Internationally acclaimed for titles such as The Time Travellers, Heart of Darkness, From Dust and, above all, Another World, Eric has created entire worlds that all bear the undeniable imprint of his personality.

Martial Hesse-Dreville is a Berlin-based engineer and freelance game developer, formerly the founder of Dancing Dots studio. Martial specialises in gameplay programming and handheld consoles. He is a perfectionist who likes nothing better than to fine-tune the details of his projects.

Another World is a part of video game lore and a very special landmark in Eric's career. It's a visceral game that Eric put a lot of his soul into throughout two years of development.

His suggestive and non-verbal narrative gameplay gripped players' imaginations, and has been a major influence for many developers. Now, Eric and Martial have teamed up to bring the legendary platformer to PlayStation 4.

We caught up with Eric and Martial to talk about the challenges of bringing...
 

Video: Trials Fusion PS4: Challenge the World on PlayStation 4

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13w ago - Sony Content Manager Ed Casey made available a video today inviting fans to challenge the world on PlayStation 4 in Trials Fusion PS4 below.

To quote: If there's one thing better than blazing through one of Trials Fusion's trickiest courses, it's knowing you did it faster – and with fewer crashes – than your friends.

Online leaderboards lie at the heart of the Trials universe, and with Trials Fusion on PS4 we're taking that competitive experience one step further.

Trials Fusion will pit you against racers all around the world in a heated battle to dominate the global leaderboards with your fastest times and even your highest FMX scores.

Built off the core framework of Trials Evolution, Trials Fusion now makes it easier than ever to track your rivals' progress and one-up their top race times. This is your chance to prove your skills, crash now and then, and prove that within your battered, broken rib cage beats the heart of a champion.





And for those who want more immediate gratification when smoking their rivals, Trials Fusion also supports 4-player local multiplayer races and FMX courses. Just promise not to throw a controller at your friends when you face-plant at the finish line.
 

Video: Creating the World of Hyper Light Drifter on PS4 and PS Vita

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17w ago - Head of Heart Machine Alex Preston shared a video on creating the world of Hyper Light Drifter on PS4 and PS Vita below.

To quote: In [Register or Login to view links] you'll travel a ruined land with a twisted past, delving deep to collect lost technologies and unveil secrets long buried.

I'd like to share a few of the key components under development that make Hyper Light what it is: 1) combat that's lightning quick, brutal and never unfair; 2) a strong narrative and character interactions expressed through visual design; 3) a rich and varied world to explore with an intense atmosphere.

Combat

At [Register or Login to view links] we're all fans of fast, heavy­-hitting combat that requires skill and rewards a bit of finesse. To hell with bullet­sponges, witless drones and unfair scenarios.

We spend a great deal of time tuning our systems, ­adding meaningful feedback in the controls, visuals, and audio design ­so they feel responsive and satisfying each time you lop an enemy in half, blow something up, or wipe out entire packs of ravenous creatures.

Each enemy reacts to strikes with visible knockback, flashes, and brutal sound effects. No weak or shoddy weapons (I'm looking...
 

Video: A Deeper Look at the PS4 World of Knack on PlayStation 4

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38w ago - Sony Associate Project Manager Nick Accordino shared a video today which offers a deeper look at the PS4 world of Knack on PlayStation 4.

To quote: Hello, everyone. We're coming to the final stretch before the launch of PS4, as well as Knack, a game I've been honored to be a part of. It has been great working with the very talented folks at Japan Studio, not to mention Mark Cerny, a true living legend.

Our goal with Knack was to deliver a different kind of experience for PlayStation fans at launch, outside of the realm of gritty shooters and mature action games.

Knack harkens back to the golden days of Crash Bandicoot and Jak and Daxter, when controls were simpler, but challenges were large enough that those control schemes had to be mastered by anyone intending to finish the games. So, who better to create a game like that than one of the creative forces that brought Crash and Jak to life, Mark Cerny himself?

Knack has a lot to offer, so I'm excited to be able to share some new details on the story, and some of the cool transformations that Knack takes on during the game.





The Story

The story, of course, revolves around Knack, mankind's secret weapon against the goblin...
 

The Witness on PlayStation 4: Tiny Details in a Very Big PS4 World

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38w ago - Thekla Inc President Jonathan Blow shared some fresh PS4 details today of the very big world of The Witness on PlayStation 4.

To quote: It has been a while since we made a post on PlayStation.Blog, so I thought I would give an update about what we are working on.

The Witness takes place on an island full of puzzles. The island is an open world; you can go anywhere you want, and the game does not try to force you into a linear path.

For the past couple of years, we have had the island mostly built in a gameplay sense, and we were trying it out, moving things around, developing location concepts, tweaking puzzles. At this point, most of that stuff is figured out, so we are now going through all the areas of the island and detailing them.

What we learned in this process is that the island is in fact very big, for a place where you carefully visit every location during gameplay! Correspondingly, for a small independent team like ours, detailing this huge space is a lot of work!

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Just the other week, we played through the game from start to finish, to get a fresh perspective and to see everything that is here (because...
 
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