18w ago - Ubisoft Community Developer Kim Belair invites PS4 fans to watch the new Watch_Dogs PlayStation 4 video trailer below just released today!
To quote: Hey guys! I'm Kim Belair and I've just joined the Watch_Dogs team as a ComDev.
I'll be working with Nik Schmidt to bring you new Watch_Dogs info and content as we lead up to the game's launch. I'm excited to be here, and extra excited to share a new trailer.
As you've probably noticed, the buzz around Watch_Dogs has been awesome, and we've gotten some great responses from the press.
In fact, we recently received more than 90 awards and nominations at this year's E3. This trailer showcases a few of the amazing things people have said, paired with gameplay footage – some of it brand new.
The reactions and the accolades we receive help to inspire us; we couldn't be more psyched to be working on something that gets people talking, that excites them, that draws them into a totally new world. And the world of Watch_Dogs is going to be big.
We can't wait to share it with you on both PlayStation 3 and PlayStation 4.
For now, you can keep up with the latest news on the Watch_Dogs Facebook...
26w ago - Klei Co-Founder Jamie Cheng told PS4 fans at E3 2013 today Don't Starve is coming on PlayStation 4 with details and some video footage below.
To quote: Very recently, we decided to throw our lot into the PS4, and announced that Don't Starve is coming on the platform. If you haven't heard about Don't Starve, it's an uncompromising, wilderness survival game full of science and magic.
You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Living in a randomly generated world, Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape. Basically, you try not to die, but you will. A lot.
Don't Starve was created to bend the rules of engagement. How do we build a game that focuses entirely on creating intrinsically rewarding gameplay?
That is, rather than the game giving the player external (extrinsic) rewards, such as loot, levels, points and trophies, the fun part of the game is simply the experience and the challenge of playing it?