5w ago - Guerrilla Technical Director Michiel van der Leeuw shared some Killzone Shadow Fall ultra high bitrate PS4 multiplayer video footage today!
To quote: Killzone Shadow Fall has been built from the ground up for PS4, and the response to the gameplay footage so far has been overwhelmingly positive.
Unfortunately, there are limitations to streamed video on the internet, and many of the clips and trailers we've released thus far aren't being viewed in the best possible fidelity and framerate.
In order to properly demonstrate the framerate and resolution we achieve in Shadow Fall's multiplayer, we've captured and lightly compressed new footage that we're not offering through a video sharing service. Instead, we ask that you download and locally view the high-resolution, uncompressed footage directly from from us.
Important note: Please use a video player with hardware acceleration when viewing the footage. We recommend Windows Media Player for Windows users and QuickTime Player for Mac users.
Do not use a non-accelerated player (such as VLC Media Player) because the framerate and resolution of this movie are simply too high and will likely cause choppy playback.
5w ago - Sony Social Media Manager Sid Shuman announced details and a fresh trailer today for the Killzone Shadow Fall PS4 Multiplayer campaign!
To quote: Official Killzone Shadow Fall Game Page
It's been 30-odd years since the events of Killzone 3, and my, how things have changed. The fearsome Helghast are now refugees, their homeworld annihilated in a nuclear firestorm. In a desperate bid for survival, the surviving Helghast emigrate to an idyllic planet controlled by their mortal enemies, the ISA.
Unrest simmers, leading to the construction of a vast security wall intended to separate the Vektan haves from the Helghast have-nots. A long, fragile peace is shattered following a terrorist strike (seen in Killzone Shadow Fall's February 20th at PS4's debut conference), prompting the ISA leadership to bring out the big guns. That'd be you, elite Shadow Marshal operative Lucas Kellan. Your mission is simple: Restore order at any cost.
Launch game or no, Killzone Shadow Fall's campaign is a visual stunner on PS4, rendering a smorgasbord of reflections, dynamic lighting, and billowing smoke at a razor-sharp 1080p native resolution (1920 x 1080). It's as if developer Guerrilla Games wanted to cast off every...
10w ago - Community Editor Victor Zuylen shared a Killzone Shadow Fall PS4 multiplayer Q&A on PlayStation 4 today alongside a video below.
To quote: Yesterday, Killzone Shadow Fall Lead Designer Eric Boltjes held a presentation on the game's multiplayer mode at the 2013 Eurogamer Expo in London. Afterwards he also fielded questions from the audience, going into greater detail about some of Killzone Shadow Fall's features and design choices.
You can watch the whole presentation here:
In addition to the answers Mr. Boltjes provided, we've compiled a list of some of the more frequently asked questions that have appeared online following our announcement of the multiplayer mode. In particular, we received numerous questions about the multiplayer framerate so, let's dive right in:
Will Killzone Shadow Fall multiplayer have a variable frame rate?
No, we're running 60fps. However, the game may drop a few frames in extreme situations - when there are a lot of GPU-intensive things going on at once. Guaranteeing a constant 60fps under such circumstances would've required undesired concessions.
We wanted to make sure Killzone Shadow Fall multiplayer would present a visual spectacle, boasting...
13w ago - Ubisoft Community Developer Nik Schmidt posted up a video today showcasing player freedom and PS4 multiplayer functionality in Watch_Dogs on PlayStation 4 below.
To quote: In the latest Watch_Dogs video below, we get a first look at some of the experiences you'll encounter when free-roaming through Chicago.
While the main storyline is packed with great missions and intriguing characters, there are plenty of unique scenarios you'll encounter while simply exploring the world. Let's have a look at some of them.
At the beginning of the video, Animation Director Colin Graham says that what we see is not a mission, but rather a part of the living city experience that's only offered in Watch_Dogs.
All the activities you see above are, as he says, totally systemic, and can happen at any time and in any place. As the player, you have total freedom to engage with them or not, and you can do so in any way you want.
But remember, your actions will be recorded throughout the campaign, and they'll have consequences. And as Colin mentions, the AI is totally unpredictable, so a single variable can trigger a foot chase, a violent altercation, a car chase, etc.
13w ago - Sony French Blog Coordinator Marianne Sartori is here with a fresh video and interview spotlighting Customization, Class Types, and Multiplayer on Bungie's Destiny for PS4 below.
To quote: During Gamescom, I was very pleased to meet with Bungie's David "DeeJ" Dague, who was kind enough to answer questions about Destiny - the studio's keenly anticipated project.
We covered a number of topics, including item customization, class types, weapons, and details on how multiplayer will work.
PlayStation.Blog: Bungie is staying in the science-fiction realm with Destiny. How are things different this time?
DeeJ: Destiny takes place in an entirely new world, with lands that are different from anything that we've created before. And we actually call it "mythic science-fiction," where we're fusing Destiny with science-fiction, fantasy, and mysticism.
I think the players will relate to the heroes of Destiny as knights more than soldiers. Destiny is all about your own personal quest. It's about an epic adventure to solve the mysteries that are encountered through the story.
PSB: The landscapes are post-apocalyptic ones. You mentioned that it would be something people would feel comfortable in.